Fix performance issues and better check for mobs death

This commit is contained in:
anarquimico 2023-03-19 19:15:05 -03:00 committed by Gitea
parent d5f01e88c4
commit f817fe7f72

View file

@ -214,7 +214,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
-- Grab mob
if not self._passenger then
if math.random(1,20) > 15 and not self._passenger then
if self.name == "mcl_minecarts:minecart" then
local mobsnear = minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)
for n=1, #mobsnear do
@ -222,7 +222,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if mob then
local entity = mob:get_luaentity()
if entity and entity.is_mob then
self._passenger = entity.name
self._passenger = entity
mob:set_attach(self.object, "", {x=0, y=-1.75, z=0}, {x=0, y=0, z=0})
break
end
@ -231,13 +231,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
-- Make room in the minecart after the mob dies
elseif self._passenger then
local mobinside = minetest.get_objects_inside_radius(self.object:get_pos(), 1)
for n=1, #mobinside do
local mob = mobinside[n]:get_luaentity()
if not mob or mob.is_mob == false then
dead = self._passenger:check_for_death()
if dead == true then
self._passenger = nil
break
end
end
end