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Fixed #2313 - baby mobs cant jump over blocks.
Simply removed a line that specifies they shouldnt do that.
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@ -274,7 +274,6 @@ function mob_class:do_jump()
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if not self.jump
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if not self.jump
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or self.jump_height == 0
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or self.jump_height == 0
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or self.fly
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or self.fly
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or (self.child and self.type ~= "monster")
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or self.order == "stand" then
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or self.order == "stand" then
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return false
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return false
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end
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end
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