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Make vertical pvp knockbacks respect attack reach limit & complete excess vertical kb prevention
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1 changed files with 3 additions and 1 deletions
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@ -287,7 +287,7 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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local v = player:get_velocity()
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local v = player:get_velocity()
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if dir.y <= 0.44 then
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if dir.y <= 0.44 and distance <= 3 then
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if mcl_enchanting.get_enchantment(wielditem, "knockback") == 0 then
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if mcl_enchanting.get_enchantment(wielditem, "knockback") == 0 then
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player:add_velocity({x = 0, y = 6.4, z = 0})
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player:add_velocity({x = 0, y = 6.4, z = 0})
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else
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else
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@ -313,6 +313,8 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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end
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end
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if knockback > 6.4375 and dir.y >= 0.3 then
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if knockback > 6.4375 and dir.y >= 0.3 then
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knockback = 6.4375
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knockback = 6.4375
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elseif knockback <= 6.4375 and dir.y >= 0.3 then
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knockback = 1
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end
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end
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-- remove knockback if invulnerable
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-- remove knockback if invulnerable
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if invul > 0 then
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if invul > 0 then
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