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Fix piglins taking whole stacks
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parent
8cb73ee509
commit
f7703c2889
1 changed files with 5 additions and 10 deletions
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@ -115,17 +115,11 @@ local piglin = {
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end
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end,
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on_pick_up = function(self, itementity)
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local clicker
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),self.object:get_pos()) < 10 then
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clicker = p
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end
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end
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local item = itementity.itemstring:split(" ")[1]
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local it = ItemStack(itementity.itemstring)
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--return true --do not pick up
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if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
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local item_gold = clicker:get_wielded_item()
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item_gold:take_item(1)
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clicker:set_wielded_item(item_gold)
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if item == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
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it:take_item(1)
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self.state = "stand"
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self.object:set_animation({x=0,y=79})
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self.trading = true
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@ -146,6 +140,7 @@ local piglin = {
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end
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end)
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end
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return it
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end,
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do_punch = function(self, hitter)
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if hitter:is_player() then
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