remove 2d inventory preview

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AFCMS 2022-05-01 01:13:30 +02:00
parent a7484b1389
commit f6f0690253
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GPG key ID: 8720389A25B652E3
24 changed files with 3 additions and 18 deletions

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@ -340,12 +340,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
inv_bg = "crafting_inventory_creative_survival.png" inv_bg = "crafting_inventory_creative_survival.png"
-- Show armor and player image -- Show armor and player image
local player_preview local player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
if minetest.settings:get_bool("3d_player_preview", true) then
player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
else
player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]"
end
-- Background images for armor slots (hide if occupied) -- Background images for armor slots (hide if occupied)
local armor_slot_imgs = "" local armor_slot_imgs = ""
@ -368,7 +363,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
end end
local stack_size = get_stack_size(player) local stack_size = get_stack_size(player)
-- Survival inventory slots -- Survival inventory slots
main_list = "list[current_player;main;0,3.75;9,3;9]".. main_list = "list[current_player;main;0,3.75;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,3.75,9,3).. mcl_formspec.get_itemslot_bg(0,3.75,9,3)..

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@ -61,12 +61,7 @@ local function set_inventory(player, armor_change_only)
inv:set_size("craft", 4) inv:set_size("craft", 4)
-- Show armor and player image -- Show armor and player image
local player_preview local player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
if minetest.settings:get_bool("3d_player_preview", true) then
player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
else
player_preview = "image[1.1,0.2;2,4;"..mcl_player.player_get_preview(player).."]"
end
local armor_slots = {"helmet", "chestplate", "leggings", "boots"} local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
local armor_slot_imgs = "" local armor_slot_imgs = ""

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@ -94,7 +94,6 @@ function mcl_armor.register_set(def)
local on_unequip_callbacks = def.on_unequip_callbacks or {} local on_unequip_callbacks = def.on_unequip_callbacks or {}
local on_break_callbacks = def.on_break_callbacks or {} local on_break_callbacks = def.on_break_callbacks or {}
local textures = def.textures or {} local textures = def.textures or {}
local previews = def.previews or {}
local inventory = def.inventory or {} local inventory = def.inventory or {}
local durabilities = def.durabilities or {} local durabilities = def.durabilities or {}
local element_groups = def.element_groups or {} local element_groups = def.element_groups or {}
@ -135,7 +134,6 @@ function mcl_armor.register_set(def)
_on_break = on_break_callbacks[name] or def.on_break, _on_break = on_break_callbacks[name] or def.on_break,
_mcl_armor_element = name, _mcl_armor_element = name,
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png", _mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
}) })
if def.craft_material then if def.craft_material then

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@ -97,9 +97,6 @@ fire_animation_frames (Fire Animation Frames) int 8
# Whether to animate chests when open / close # Whether to animate chests when open / close
animated_chests (Animated chests) bool true animated_chests (Animated chests) bool true
# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
3d_player_preview (3D Player preview) bool true
# The maximum number of boss bars to simultaniously display on the screen # The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 5 max_bossbars (Maximum Boss bars) int 5