Fix crash throwing snowball at (runaway=true) mobs

This commit is contained in:
cora 2022-10-16 22:20:06 +02:00
parent efcd0c8dcc
commit f61efce434

View file

@ -3518,11 +3518,11 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
end -- END if damage end -- END if damage
-- if skittish then run away -- if skittish then run away
if not die and self.runaway == true and self.state ~= "flop" then if hitter and is_player and hitter:get_pos() and not die and self.runaway == true and self.state ~= "flop" then
yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos()))) yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
minetest.after(0.2,function() minetest.after(0.2,function()
if self and self.object then if self and self.object and self.object:get_pos() and hitter and is_player and hitter:get_pos() then
yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos()))) yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
set_velocity(self, self.run_velocity) set_velocity(self, self.run_velocity)
end end