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Comment out code that causes mobs to glitch push players in mcl_playerplus
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@ -168,11 +168,13 @@ minetest.register_globalstep(function(dtime)
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local c_x, c_y = unpack(player_collision(player))
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local c_x, c_y = unpack(player_collision(player))
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--[[
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if player_velocity.x + player_velocity.y < .5 and c_x + c_y > 0 then
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if player_velocity.x + player_velocity.y < .5 and c_x + c_y > 0 then
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local add_velocity = player.add_player_velocity or player.add_velocity
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local add_velocity = player.add_player_velocity or player.add_velocity
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add_velocity(player, {x = c_x, y = 0, z = c_y})
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add_velocity(player, {x = c_x, y = 0, z = c_y})
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player_velocity = player:get_velocity() or player:get_player_velocity()
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player_velocity = player:get_velocity() or player:get_player_velocity()
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end
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end
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]]--
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-- control head bone
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-- control head bone
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local pitch = - degrees(player:get_look_vertical())
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local pitch = - degrees(player:get_look_vertical())
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