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Fix mob spawning in savannas
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1 changed files with 4 additions and 4 deletions
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@ -192,10 +192,10 @@ mobs_mc.override.enderman_block_texture_overrides = {
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-- List of nodes on which mobs can spawn
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mobs_mc.override.spawn = {
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solid = { "group:solid", }, -- spawn on "solid" nodes
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grassland = { mobs_mc.override.items.grass_block },
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savanna = { "group:sand", "mcl_core:sandstone", "mcl_core:redsandstone" },
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grassland_savanna = { mobs_mc.override.items.grass_block, "group:sand", "mcl_core:sandstone", "mcl_core:redsandstone" },
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desert = { "group:sand" },
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grassland = { "mcl_core:dirt_with_grass" },
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savanna = { "mcl_core:dirt_with_dry_grass" },
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grassland_savanna = { "mcl_core:dirt_with_grass", "mcl_core:dirt_with_dry_grass" },
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desert = { "mcl_core:sand", "mcl_core:sandstone" },
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jungle = { "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern", "mcl_core:vine" },
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snow = { "mcl_core:snow", "mcl_core:snowblock", "mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_dry_grass_snow" },
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-- End stone added for shulkers because End cities don't generate yet
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