From f44dffd3748198134f6cf7f01698de2028372f86 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 3 Jun 2017 17:24:47 +0200 Subject: [PATCH] Reduce collection distance --- mods/ENTITIES/mcl_item_entity/init.lua | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/mods/ENTITIES/mcl_item_entity/init.lua b/mods/ENTITIES/mcl_item_entity/init.lua index 335e917fe..96b004a42 100644 --- a/mods/ENTITIES/mcl_item_entity/init.lua +++ b/mods/ENTITIES/mcl_item_entity/init.lua @@ -2,7 +2,7 @@ local item_drop_settings = {} --settings table item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect! -item_drop_settings.radius_collect = 0.2 --radius of collection +item_drop_settings.radius_collect = 0.08 --radius of collection item_drop_settings.player_collect_height = 1.0 --added to their pos y value item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers item_drop_settings.random_item_velocity = true --this sets random item velocity if velocity is 0 @@ -38,6 +38,7 @@ minetest.register_globalstep(function(dtime) --magnet and collection for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.radius_magnet)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then + object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then @@ -67,12 +68,7 @@ minetest.register_globalstep(function(dtime) --modified simplemobs api - local pos1 = checkpos - local pos2 = object:getpos() - local vec = vector.subtract(pos1, pos2) - - vec = vector.add(pos2, vec) - object:moveto(vec) + object:moveto(checkpos) object:get_luaentity().physical_state = false object:get_luaentity().object:set_properties({