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Implement gamerule tntExplodes
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parent
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commit
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3 changed files with 21 additions and 8 deletions
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@ -1,14 +1,22 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local explosions_griefing = minetest.settings:get_bool("mcl_explosions_griefing", true)
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local gamerule_tntExplodes = true
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vl_tuning.setting("gamerule:tntExplodes", "bool", {
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set = function(value) gamerule_tntExplodes = value end,
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get = function() return gamerule_tntExplodes end,
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default = true,
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description = S("Whether TNT explodes after activation."),
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})
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tnt = {}
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tnt.BOOMTIMER = 4
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tnt.BLINKTIMER = 0.25
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---@param pos Vector
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---@param pos vector.Vector
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---@param entname string
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---@return ObjectRef?
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---@return core.ObjectRef?
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local function spawn_tnt(pos, entname)
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minetest.sound_play("tnt_ignite", { pos = pos, gain = 1.0, max_hear_distance = 15 }, true)
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local ent = minetest.add_entity(pos, entname)
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@ -18,8 +26,8 @@ local function spawn_tnt(pos, entname)
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return ent
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end
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---@param pos Vector
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---@return ObjectRef?
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---@param pos vector.Vector
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---@return core.ObjectRef?
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function tnt.ignite(pos)
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minetest.remove_node(pos)
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local e = spawn_tnt(pos, "mcl_tnt:tnt")
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@ -30,7 +38,7 @@ end
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---Add smoke particle of entity at pos.
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---
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---Intended to be called every step.
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---@param pos Vector
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---@param pos vector.Vector
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function tnt.smoke_step(pos)
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minetest.add_particle({
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pos = vector.offset(pos, 0, 0.5, 0),
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@ -201,6 +209,8 @@ end
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end]]
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function TNT:on_step(dtime, _)
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if self._removed then return end
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local pos = self.object:get_pos()
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tnt.smoke_step(pos)
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self.timer = self.timer + dtime
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@ -215,8 +225,10 @@ function TNT:on_step(dtime, _)
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self.blinkstatus = not self.blinkstatus
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end
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if self.timer > tnt.BOOMTIMER then
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mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
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self.object:remove()
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if gamerule_tntExplodes then
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mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
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end
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mcl_util.remove_entity(self)
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end
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end
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@ -1,4 +1,5 @@
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# textdomain: mcl_tnt
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Whether TNT explodes after activation.=
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An explosive device. When it explodes, it will hurt living beings and destroy blocks around it. TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=
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An explosive device. When it explodes, it will hurt living beings. TNT has an explosion radius of @1. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=
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TNT=
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@ -1,3 +1,3 @@
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name = mcl_tnt
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depends = mcl_explosions, mcl_particles
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depends = mcl_explosions, mcl_particles, vl_tuning
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optional_depends = mcl_sounds, mcl_mobitems, doc_identifier, mesecons
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