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Allow to edit the sign only after placing
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parent
90abfb0347
commit
f43db6cda4
1 changed files with 32 additions and 27 deletions
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@ -132,11 +132,6 @@ local signs_yard = {
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1}
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1}
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local construct_sign = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[6,3]textarea[0.25,0;6,1.5;text;;]button_exit[2,2;2,1;submit;Write]")
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end
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local destruct_sign = function(pos)
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local destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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@ -183,6 +178,21 @@ local update_sign = function(pos, fields, sender)
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text_entity:setyaw(sign_info.yaw)
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text_entity:setyaw(sign_info.yaw)
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end
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end
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local show_formspec = function(player, pos)
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minetest.show_formspec(player:get_player_name(), "signs:set_text_"..pos.x.."_"..pos.y.."_"..pos.z, "size[6,3]textarea[0.25,0;6,1.5;text;;]button_exit[2,2;2,1;submit;Done]")
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname:find("signs:set_text_") == 1 then
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local x, y, z = formname:match("signs:set_text_(.-)_(.-)_(.*)")
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local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)}
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if not pos or not pos.x or not pos.y or not pos.z then return end
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update_sign(pos, fields, player)
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end
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end)
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minetest.register_node("signs:sign_wall", {
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minetest.register_node("signs:sign_wall", {
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description = "Sign",
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description = "Sign",
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_doc_items_longdesc = "Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.",
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_doc_items_longdesc = "Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.",
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@ -238,35 +248,35 @@ minetest.register_node("signs:sign_wall", {
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local fdir = minetest.dir_to_facedir(dir)
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local fdir = minetest.dir_to_facedir(dir)
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local sign_info
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local sign_info
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local place_pos
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if wdir == 0 then
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if wdir == 0 then
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--how would you add sign to ceiling?
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--how would you add sign to ceiling?
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return itemstack
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return itemstack
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elseif wdir == 1 then
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elseif wdir == 1 then
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minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
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place_pos = above
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minetest.add_node(place_pos, {name = "signs:sign_yard", param2 = fdir})
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sign_info = signs_yard[fdir + 1]
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sign_info = signs_yard[fdir + 1]
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else
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else
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minetest.add_node(above, {name = "signs:sign_wall", param2 = fdir})
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place_pos = above
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minetest.add_node(place_pos, {name = "signs:sign_wall", param2 = fdir})
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sign_info = signs[fdir + 1]
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sign_info = signs[fdir + 1]
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end
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end
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local text = minetest.add_entity({
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local text = minetest.add_entity({
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x = above.x + sign_info.delta.x,
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x = place_pos.x + sign_info.delta.x,
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y = above.y + sign_info.delta.y,
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y = place_pos.y + sign_info.delta.y,
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z = above.z + sign_info.delta.z}, "signs:text")
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z = place_pos.z + sign_info.delta.z}, "signs:text")
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text:setyaw(sign_info.yaw)
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text:setyaw(sign_info.yaw)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = under})
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minetest.sound_play({name="default_place_node_hard", gain=1.0}, {pos = place_pos})
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show_formspec(placer, place_pos)
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return itemstack
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return itemstack
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end,
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end,
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on_construct = function(pos)
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on_destruct = destruct_sign,
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construct_sign(pos)
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end,
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on_destruct = function(pos)
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destruct_sign(pos)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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on_receive_fields = function(pos, formname, fields, sender)
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update_sign(pos, fields, sender)
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update_sign(pos, fields, sender)
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end,
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end,
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@ -296,12 +306,7 @@ minetest.register_node("signs:sign_yard", {
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stack_max = 16,
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stack_max = 16,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_destruct = destruct_sign,
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construct_sign(pos)
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end,
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on_destruct = function(pos)
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destruct_sign(pos)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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on_receive_fields = function(pos, formname, fields, sender)
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update_sign(pos, fields, sender)
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update_sign(pos, fields, sender)
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end,
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end,
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