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Mob spawner: Reduce spawn count for big mobs
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1 changed files with 13 additions and 1 deletions
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@ -43,6 +43,14 @@ local doll_size_overrides = {
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["mobs_mc:enderdragon"] = { x = 0.16, y = 0.16 },
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["mobs_mc:enderdragon"] = { x = 0.16, y = 0.16 },
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["mobs_mc:witch"] = { x = 0.95, y = 0.95 },
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["mobs_mc:witch"] = { x = 0.95, y = 0.95 },
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}
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}
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local spawn_count_overrides = {
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["mobs_mc:enderdragon"] = 1,
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["mobs_mc:wither"] = 1,
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["mobs_mc:ghast"] = 1,
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["mobs_mc:guardian_elder"] = 1,
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["mobs_mc:guardian"] = 2,
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["mobs_mc:iron_golem"] = 2,
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}
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local function set_doll_properties(doll, mob)
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local function set_doll_properties(doll, mob)
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local mobinfo = minetest.registered_entities[mob]
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local mobinfo = minetest.registered_entities[mob]
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@ -218,7 +226,11 @@ local spawn_mobs = function(pos, elapsed)
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-- spawn up to 4 mobs in random air blocks
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-- spawn up to 4 mobs in random air blocks
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if air then
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if air then
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for a=1, 4 do
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local max = 4
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if spawn_count_overrides[mob] then
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max = spawn_count_overrides[mob]
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end
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for a=1, max do
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if #air <= 0 then
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if #air <= 0 then
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-- We're out of space! Stop spawning
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-- We're out of space! Stop spawning
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break
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break
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