Make fire charge a normal igniter, too

This commit is contained in:
Wuzzy 2017-08-17 13:53:54 +02:00
parent 556370c403
commit f2bee2286f

View file

@ -15,17 +15,16 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
end end
end end
-- Ignite/light fire
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then local nodedef = minetest.registered_nodes[node.name]
tnt.ignite(pointed_thing.under) if nodedef and nodedef._on_ignite then
if not minetest.settings:get_bool("creative_mode") then nodedef._on_ignite(user, pointed_thing)
itemstack:take_item()
end
else else
mcl_fire.set_fire(pointed_thing) mcl_fire.set_fire(pointed_thing)
if not minetest.settings:get_bool("creative_mode") then end
itemstack:take_item() if not minetest.settings:get_bool("creative_mode") then
end itemstack:take_item()
end end
end end
return itemstack return itemstack