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make mobs predict jumps before even getting too close to a bock.
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1 changed files with 9 additions and 2 deletions
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@ -1409,9 +1409,16 @@ local do_jump = function(self)
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return false
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return false
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end
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end
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local v = self.object:get_velocity()
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local v2 = abs(v.x)+abs(v.z)*.833
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local jump_c_multiplier = 1
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if v2/self.walk_velocity/2>1 then
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jump_c_multiplier = v2/self.walk_velocity/2
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end
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-- where is front
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-- where is front
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local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
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local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+.4
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local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
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local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+.4
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-- what is in front of mob?
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-- what is in front of mob?
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nod = node_ok({
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nod = node_ok({
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