mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 18:41:09 +01:00
Dump mob_punch from backup_code_api.lua back into interaction.lua
This commit is contained in:
parent
cc2a0ae52c
commit
f1dc286442
2 changed files with 276 additions and 275 deletions
|
@ -2300,280 +2300,6 @@ local day_docile = function(self)
|
|||
end
|
||||
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
if is_player then
|
||||
-- is mob protected?
|
||||
if self.protected and minetest_is_protected(self.object:get_pos(), hitter:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
-- set/update 'drop xp' timestamp if hitted by player
|
||||
self.xp_timestamp = minetest_get_us_time()
|
||||
end
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
-- quick error check incase it ends up 0 (serialize.h check test)
|
||||
if tflp == 0 then
|
||||
tflp = 0.2
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
|
||||
else
|
||||
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
|
||||
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
|
||||
|
||||
if tmp < 0 then
|
||||
tmp = 0.0
|
||||
elseif tmp > 1 then
|
||||
tmp = 1.0
|
||||
end
|
||||
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0)
|
||||
* tmp * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math_floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
|
||||
local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
|
||||
|
||||
if cancel then return end
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
if minetest_is_creative_enabled("") ~= true
|
||||
and tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
local die = false
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
-- weapon sounds
|
||||
if weapon:get_definition().sounds ~= nil then
|
||||
|
||||
local s = math_random(0, #weapon:get_definition().sounds)
|
||||
|
||||
minetest_sound_play(weapon:get_definition().sounds[s], {
|
||||
object = self.object, --hitter,
|
||||
max_hear_distance = 8
|
||||
}, true)
|
||||
else
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5
|
||||
}, true)
|
||||
end
|
||||
|
||||
damage_effect(self, damage)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
-- skip future functions if dead, except alerting others
|
||||
if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
|
||||
die = true
|
||||
end
|
||||
|
||||
-- knock back effect (only on full punch)
|
||||
if not die
|
||||
and self.knock_back
|
||||
and tflp >= punch_interval then
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
local r = 1.4 - math_min(punch_interval, 1.4)
|
||||
local kb = r * 2.0
|
||||
local up = 2
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if v.y ~= 0
|
||||
or self.fly then
|
||||
up = 0
|
||||
end
|
||||
|
||||
-- direction error check
|
||||
dir = dir or {x = 0, y = 0, z = 0}
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
if tool_capabilities.damage_groups["knockback"] then
|
||||
kb = tool_capabilities.damage_groups["knockback"]
|
||||
else
|
||||
kb = kb * 1.5
|
||||
end
|
||||
|
||||
|
||||
local luaentity
|
||||
if hitter then
|
||||
luaentity = hitter:get_luaentity()
|
||||
end
|
||||
if hitter and is_player then
|
||||
local wielditem = hitter:get_wielded_item()
|
||||
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||
elseif luaentity and luaentity._knockback then
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
|
||||
self.object:set_velocity({
|
||||
x = dir.x * kb,
|
||||
y = dir.y * kb + up * 2,
|
||||
z = dir.z * kb
|
||||
})
|
||||
|
||||
self.pause_timer = 0.25
|
||||
end
|
||||
end -- END if damage
|
||||
|
||||
-- if skittish then run away
|
||||
if not die and self.runaway == true and self.state ~= "flop" then
|
||||
|
||||
local lp = hitter:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) + 3 * math_pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then
|
||||
yaw = yaw + math_pi
|
||||
end
|
||||
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 0
|
||||
self.following = nil
|
||||
end
|
||||
|
||||
local name = hitter:get_player_name() or ""
|
||||
|
||||
-- attack puncher and call other mobs for help
|
||||
if self.passive == false
|
||||
and self.state ~= "flop"
|
||||
and (self.child == false or self.type == "monster")
|
||||
and hitter:get_player_name() ~= self.owner
|
||||
and not mobs.invis[ name ] then
|
||||
|
||||
if not die then
|
||||
-- attack whoever punched mob
|
||||
self.state = ""
|
||||
do_attack(self, hitter)
|
||||
end
|
||||
|
||||
-- alert others to the attack
|
||||
local objs = minetest_get_objects_inside_radius(hitter:get_pos(), self.view_range)
|
||||
local obj = nil
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
|
||||
-- only alert members of same mob or friends
|
||||
if obj.group_attack
|
||||
and obj.state ~= "attack"
|
||||
and obj.owner ~= name then
|
||||
if obj.name == self.name then
|
||||
do_attack(obj, hitter)
|
||||
elseif type(obj.group_attack) == "table" then
|
||||
for i=1, #obj.group_attack do
|
||||
if obj.name == obj.group_attack[i] then
|
||||
do_attack(obj, hitter)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- have owned mobs attack player threat
|
||||
if obj.owner == name and obj.owner_loyal then
|
||||
do_attack(obj, self.object)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local mob_detach_child = function(self, child)
|
||||
|
||||
|
|
|
@ -38,3 +38,278 @@ mobs.create_mob_on_rightclick = function(on_rightclick)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
if is_player then
|
||||
-- is mob protected?
|
||||
if self.protected and minetest_is_protected(self.object:get_pos(), hitter:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
-- set/update 'drop xp' timestamp if hitted by player
|
||||
self.xp_timestamp = minetest_get_us_time()
|
||||
end
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
-- quick error check incase it ends up 0 (serialize.h check test)
|
||||
if tflp == 0 then
|
||||
tflp = 0.2
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
|
||||
else
|
||||
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
|
||||
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
|
||||
|
||||
if tmp < 0 then
|
||||
tmp = 0.0
|
||||
elseif tmp > 1 then
|
||||
tmp = 1.0
|
||||
end
|
||||
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0)
|
||||
* tmp * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math_floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if use_cmi then
|
||||
|
||||
local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
|
||||
|
||||
if cancel then return end
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
if minetest_is_creative_enabled("") ~= true
|
||||
and tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest_after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
local die = false
|
||||
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
|
||||
-- weapon sounds
|
||||
if weapon:get_definition().sounds ~= nil then
|
||||
|
||||
local s = math_random(0, #weapon:get_definition().sounds)
|
||||
|
||||
minetest_sound_play(weapon:get_definition().sounds[s], {
|
||||
object = self.object, --hitter,
|
||||
max_hear_distance = 8
|
||||
}, true)
|
||||
else
|
||||
minetest_sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5
|
||||
}, true)
|
||||
end
|
||||
|
||||
damage_effect(self, damage)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
-- skip future functions if dead, except alerting others
|
||||
if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
|
||||
die = true
|
||||
end
|
||||
|
||||
-- knock back effect (only on full punch)
|
||||
if not die
|
||||
and self.knock_back
|
||||
and tflp >= punch_interval then
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
local r = 1.4 - math_min(punch_interval, 1.4)
|
||||
local kb = r * 2.0
|
||||
local up = 2
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if v.y ~= 0
|
||||
or self.fly then
|
||||
up = 0
|
||||
end
|
||||
|
||||
-- direction error check
|
||||
dir = dir or {x = 0, y = 0, z = 0}
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
if tool_capabilities.damage_groups["knockback"] then
|
||||
kb = tool_capabilities.damage_groups["knockback"]
|
||||
else
|
||||
kb = kb * 1.5
|
||||
end
|
||||
|
||||
|
||||
local luaentity
|
||||
if hitter then
|
||||
luaentity = hitter:get_luaentity()
|
||||
end
|
||||
if hitter and is_player then
|
||||
local wielditem = hitter:get_wielded_item()
|
||||
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||
elseif luaentity and luaentity._knockback then
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
|
||||
self.object:set_velocity({
|
||||
x = dir.x * kb,
|
||||
y = dir.y * kb + up * 2,
|
||||
z = dir.z * kb
|
||||
})
|
||||
|
||||
self.pause_timer = 0.25
|
||||
end
|
||||
end -- END if damage
|
||||
|
||||
-- if skittish then run away
|
||||
if not die and self.runaway == true and self.state ~= "flop" then
|
||||
|
||||
local lp = hitter:get_pos()
|
||||
local s = self.object:get_pos()
|
||||
local vec = {
|
||||
x = lp.x - s.x,
|
||||
y = lp.y - s.y,
|
||||
z = lp.z - s.z
|
||||
}
|
||||
|
||||
local yaw = (atan(vec.z / vec.x) + 3 * math_pi / 2) - self.rotate
|
||||
|
||||
if lp.x > s.x then
|
||||
yaw = yaw + math_pi
|
||||
end
|
||||
|
||||
yaw = set_yaw(self, yaw, 6)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 0
|
||||
self.following = nil
|
||||
end
|
||||
|
||||
local name = hitter:get_player_name() or ""
|
||||
|
||||
-- attack puncher and call other mobs for help
|
||||
if self.passive == false
|
||||
and self.state ~= "flop"
|
||||
and (self.child == false or self.type == "monster")
|
||||
and hitter:get_player_name() ~= self.owner
|
||||
and not mobs.invis[ name ] then
|
||||
|
||||
if not die then
|
||||
-- attack whoever punched mob
|
||||
self.state = ""
|
||||
do_attack(self, hitter)
|
||||
end
|
||||
|
||||
-- alert others to the attack
|
||||
local objs = minetest_get_objects_inside_radius(hitter:get_pos(), self.view_range)
|
||||
local obj = nil
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
|
||||
-- only alert members of same mob or friends
|
||||
if obj.group_attack
|
||||
and obj.state ~= "attack"
|
||||
and obj.owner ~= name then
|
||||
if obj.name == self.name then
|
||||
do_attack(obj, hitter)
|
||||
elseif type(obj.group_attack) == "table" then
|
||||
for i=1, #obj.group_attack do
|
||||
if obj.name == obj.group_attack[i] then
|
||||
do_attack(obj, hitter)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- have owned mobs attack player threat
|
||||
if obj.owner == name and obj.owner_loyal then
|
||||
do_attack(obj, self.object)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue