Implement end portal frame

This commit is contained in:
Wuzzy 2017-11-21 09:54:45 +01:00
parent cb898ddbfa
commit f1ac073cb1
2 changed files with 109 additions and 187 deletions

View file

@ -8,68 +8,11 @@ local SPAWN_MAX = mcl_vars.mg_end_min+98
local mg_name = minetest.get_mapgen_setting("mg_name")
-- 3D noise
local np_cave = {
offset = 0,
scale = 1,
spread = {x = 384, y = 128, z = 384}, -- squashed 3:1
seed = 59033,
octaves = 5,
persist = 0.7
}
-- Destroy portal if pos (portal frame or portal node) got destroyed
local destroy_portal = function(pos)
-- Deactivate Nether portal
local meta = minetest.get_meta(pos)
local p1 = minetest.string_to_pos(meta:get_string("portal_frame1"))
local p2 = minetest.string_to_pos(meta:get_string("portal_frame2"))
if not p1 or not p2 then
return
end
local first = true
-- p1 metadata of first node
local mp1
for x = p1.x, p2.x do
for y = p1.y, p2.y do
for z = p1.z, p2.z do
local p = vector.new(x, y, z)
local m = minetest.get_meta(p)
if first then
--[[ Only proceed if the first node still has metadata.
If it doesn't have metadata, another node propably triggred the delection
routine earlier, so we bail out earlier to avoid an infinite cascade
of on_destroy events. ]]
mp1 = minetest.string_to_pos(m:get_string("portal_frame1"))
if not mp1 then
return
end
end
local nn = minetest.get_node(p).name
if nn == "mcl_portals:portal_end" then
-- Remove portal nodes, but not myself
if nn == "mcl_portals:portal_end" and not vector.equals(p, pos) then
minetest.remove_node(p)
end
-- Clear metadata of portal nodes and the frame
m:set_string("portal_frame1", "")
m:set_string("portal_frame2", "")
m:set_string("portal_target", "")
end
first = false
end
end
end
end
-- End portal
minetest.register_node("mcl_portals:portal_end", {
description = "End Portal",
_doc_items_longdesc = "An End portal teleports creatures and objects to the mysterious End dimension (and back!).",
_doc_items_usagehelp = "Stand in the portal for a moment to activate the teleportation. Entering an End portal in the overworld teleports you to a fixed position in the End dimension and creates a 5×5 obsidian platform at your destination. End portals in the End will lead back to your spawn point in the Overworld.",
_doc_items_usagehelp = "Hop into the portal to teleport. Entering an End portal in the Overworld teleports you to a fixed position in the End dimension and creates a 5×5 obsidian platform at your destination. End portals in the End will lead back to your spawn point in the Overworld.",
tiles = {
{
name = "mcl_portals_end_portal.png",
@ -107,12 +50,12 @@ minetest.register_node("mcl_portals:portal_end", {
},
},
groups = {not_in_creative_inventory = 1},
on_destruct = destroy_portal,
_mcl_hardness = -1,
_mcl_blast_resistance = 18000000,
})
-- Obsidian platform at the End portal destination in the End
local function build_end_portal_destination(pos)
local p1 = {x = pos.x - 2, y = pos.y, z = pos.z-2}
local p2 = {x = pos.x + 2, y = pos.y+2, z = pos.z+2}
@ -134,123 +77,111 @@ local function build_end_portal_destination(pos)
end
end
local function move_check2(p1, max, dir)
local p = {x = p1.x, y = p1.y, z = p1.z}
local d = math.abs(max - p1[dir]) / (max - p1[dir])
while p[dir] ~= max do
p[dir] = p[dir] + d
if minetest.get_node(p).name ~= fake_portal_frame then
-- Check if pos is part of a valid end portal frame, filled with eyes of ender.
local function check_end_portal_frame(pos)
-- Check if pos has an end portal frame with eye of ender
local eframe = function(pos, param2)
local node = minetest.get_node(pos)
if node.name == "mcl_portals:end_portal_frame_eye" then
if param2 == nil or node.param2 == param2 then
return true, node
end
end
return false
end
-- Abort if any of the portal frame blocks already has metadata.
-- This mod does not yet portals which neighbor each other directly.
-- TODO: Reorganize the way how portal frame coordinates are stored.
local meta = minetest.get_meta(p)
local p1 = meta:get_string("portal_frame1")
if minetest.string_to_pos(p1) ~= nil then
-- Step 1: Find a row of 3 end portal frames with eyes, all facing the same direction
local streak = 0
local streak_start, streak_end, streak_start_node, streak_end_node
local last_param2
local axes = { "x", "z" }
for a=1, #axes do
local axis = axes[a]
for b=pos[axis]-2, pos[axis]+2 do
local cpos = table.copy(pos)
cpos[axis] = b
local e, node = eframe(cpos, last_param2)
if e then
last_param2 = node.param2
streak = streak + 1
if streak == 1 then
streak_start = table.copy(pos)
streak_start[axis] = b
streak_start_node = node
elseif streak == 3 then
streak_end = table.copy(pos)
streak_end[axis] = b
streak_end_node = node
break
end
else
streak = 0
last_param2 = nil
end
end
if streak_end then
break
end
streak = 0
last_param2 = nil
end
-- Has a row been found?
if streak_end then
-- Step 2: Using the known facedir, check the remaining spots in which we expect
-- “eyed” end portal frames.
local dir = minetest.facedir_to_dir(streak_start_node.param2)
if dir.x ~= 0 then
for i=1, 3 do
if not eframe({x=streak_start.x + i*dir.x, y=streak_start.y, z=streak_start.z - 1}) then
return false
end
if not eframe({x=streak_start.x + i*dir.x, y=streak_start.y, z=streak_end.z + 1}) then
return false
end
if not eframe({x=streak_start.x + 4*dir.x, y=streak_start.y, z=streak_start.z + i-1}) then
return false
end
end
return true
-- All checks survived! We have a valid portal!
if dir.x > 0 then
k = 1
else
k = -3
end
return true, { x = streak_start.x + k, y = streak_start.y, z = streak_start.z }
elseif dir.z ~= 0 then
for i=1, 3 do
if not eframe({x=streak_start.x - 1, y=streak_start.y, z=streak_start.z + i*dir.z}) then
return false
end
if not eframe({x=streak_end.x + 1, y=streak_start.y, z=streak_start.z + i*dir.z}) then
return false
end
if not eframe({x=streak_start.x + i-1, y=streak_start.y, z=streak_start.z + 4*dir.z}) then
return false
end
end
if dir.z > 0 then
k = 1
else
k = -3
end
-- All checks survived! We have a valid portal!
return true, { x = streak_start.x, y = streak_start.y, z = streak_start.z + k }
end
end
return false
end
local function check_end_portal(p1, p2)
if p1.x ~= p2.x then
if not move_check2(p1, p2.x, "x") then
return false
end
if not move_check2(p2, p1.x, "x") then
return false
end
elseif p1.z ~= p2.z then
if not move_check2(p1, p2.z, "z") then
return false
end
if not move_check2(p2, p1.z, "z") then
return false
end
else
return false
end
if not move_check2(p1, p2.y, "y") then
return false
end
if not move_check2(p2, p1.y, "y") then
return false
end
return true
end
local function is_end_portal(pos)
for d = -3, 3 do
for y = -4, 4 do
local px = {x = pos.x + d, y = pos.y + y, z = pos.z}
local pz = {x = pos.x, y = pos.y + y, z = pos.z + d}
if check_end_portal(px, {x = px.x + 3, y = px.y + 4, z = px.z}) then
return px, {x = px.x + 3, y = px.y + 4, z = px.z}
end
if check_end_portal(pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}) then
return pz, {x = pz.x, y = pz.y + 4, z = pz.z + 3}
-- Generate a 3×3 end portal beginning at pos. To be used to fill an end portal frame
local function spawn_end_portal(pos)
local SIZE = 3
for x=pos.x, pos.x+SIZE-1 do
for z=pos.z, pos.z+SIZE-1 do
minetest.set_node({x=x,y=pos.y,z=z}, {name="mcl_portals:portal_end"})
end
end
end
end
local function make_end_portal(pos)
local p1, p2 = is_end_portal(pos)
if not p1 or not p2 then
return false
end
for d = 1, 2 do
for y = p1.y + 1, p2.y - 1 do
local p
if p1.z == p2.z then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name ~= "air" then
return false
end
end
end
local param2
if p1.z == p2.z then
param2 = 0
else
param2 = 1
end
for d = 0, 3 do
for y = p1.y, p2.y do
local p = {}
if param2 == 0 then
p = {x = p1.x + d, y = y, z = p1.z}
else
p = {x = p1.x, y = y, z = p1.z + d}
end
if minetest.get_node(p).name == "air" then
minetest.set_node(p, {name = "mcl_portals:portal_end", param2 = param2})
end
local meta = minetest.get_meta(p)
-- Portal frame corners
meta:set_string("portal_frame1", minetest.pos_to_string(p1))
meta:set_string("portal_frame2", minetest.pos_to_string(p2))
-- Portal target coordinates
meta:set_string("portal_target", minetest.pos_to_string(target3))
end
end
return true
end
minetest.register_abm({
@ -350,9 +281,10 @@ minetest.register_abm({
--[[ ITEM OVERRIDES ]]
-- End Portal Frame (TODO)
minetest.register_node("mcl_portals:end_portal_frame", {
description = "End Portal Frame",
_doc_items_longdesc = "End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender.",
_doc_items_usagehelp = "To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail." .. "\n" .. "Place an eye of ender into each block. The end portal appears in the middle after placing the final eye." .. "\n" .. "Once placed, an eye of ender can not be taken back.",
groups = { creative_breakable = 1, deco_block = 1 },
tiles = { "mcl_portals_endframe_top.png", "mcl_portals_endframe_bottom.png", "mcl_portals_endframe_side.png" },
paramtype2 = "facedir",
@ -401,8 +333,8 @@ end
-- Portal opener
minetest.override_item("mcl_end:ender_eye", {
_doc_items_longdesc = "An eye of ender can be used to open End portals.",
-- TODO: _doc_items_usagehelp = ,
_doc_items_longdesc = "Eye of ender can be used in the construction of End portal frames.",
_doc_items_usagehelp = "Find a structure with 12 end portal frames surrounding a horizontal aread of 3×3 blocks, with each block facing inward. Place an eye of ender into each end portal frame to create the portal.",
on_place = function(itemstack, user, pointed_thing)
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
@ -412,26 +344,10 @@ minetest.override_item("mcl_end:ender_eye", {
end
end
-- If used on portal frame, open a portal
-- FIXME: This is the fake portal. Remove when the real end portal frame works
if pointed_thing.under and node.name == fake_portal_frame then
local opened = make_end_portal(pointed_thing.under)
if opened then
if minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
end
minetest.sound_play(
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 16})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() -- 1 use
end
end
-- Place eye of ender into end portal frame
elseif pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then
-- TODO: Open real end portal
if pointed_thing.under and node.name == "mcl_portals:end_portal_frame" then
minetest.swap_node(pointed_thing.under, { name = "mcl_portals:end_portal_frame_eye", param2 = node.param2 })
if minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:end_portal_frame")
end
@ -441,6 +357,14 @@ minetest.override_item("mcl_end:ender_eye", {
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item() -- 1 use
end
local ok, ppos = check_end_portal_frame(pointed_thing.under)
if ok then
spawn_end_portal(ppos)
if minetest.get_modpath("doc") then
doc.mark_entry_as_revealed(user:get_player_name(), "nodes", "mcl_portals:portal_end")
end
end
end
return itemstack
end,

View file

@ -19,8 +19,6 @@ local wip_items = {
"mcl_minecarts:furnace_minecart",
"mcl_minecarts:tnt_minecart",
"mcl_minecarts:activator_rail",
"mcl_portals:end_portal_frame",
"mcl_portals:end_portal_frame_eye",
}
local experimental_items = {}