mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-29 14:01:07 +01:00
Merge pull request 'Make items flowing in water use acceleration for movement.' (#2271) from item_movement_fix_part2 into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2271
This commit is contained in:
commit
f1778d839d
1 changed files with 3 additions and 3 deletions
|
@ -783,11 +783,11 @@ minetest.register_entity(":__builtin:item", {
|
||||||
-- Just to make sure we don't manipulate the speed for no reason
|
-- Just to make sure we don't manipulate the speed for no reason
|
||||||
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
|
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
|
||||||
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
||||||
local f = 1.39
|
local f = 1.2
|
||||||
-- Set new item moving speed into the direciton of the liquid
|
-- Set new item moving speed into the direciton of the liquid
|
||||||
local newv = vector.multiply(vec, f)
|
local newv = vector.multiply(vec, f)
|
||||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
|
||||||
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
|
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
|
||||||
|
|
||||||
self.physical_state = true
|
self.physical_state = true
|
||||||
self._flowing = true
|
self._flowing = true
|
||||||
|
|
Loading…
Reference in a new issue