Merge pull request 'Make items flowing in water use acceleration for movement.' (#2271) from item_movement_fix_part2 into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2271
This commit is contained in:
cora 2022-06-03 21:29:07 +00:00
commit f1778d839d

View file

@ -783,11 +783,11 @@ minetest.register_entity(":__builtin:item", {
-- Just to make sure we don't manipulate the speed for no reason
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
local f = 1.39
local f = 1.2
-- Set new item moving speed into the direciton of the liquid
local newv = vector.multiply(vec, f)
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
self.physical_state = true
self._flowing = true