Add spawner placement instructions

This commit is contained in:
Wuzzy 2017-08-15 14:19:44 +02:00
parent 3845369237
commit f1215ca989

View file

@ -202,6 +202,12 @@ local spawn_monsters = function(pos, elapsed)
end end
-- The monster spawner node.
-- PLACEMENT INSTRUCTIONS:
-- If this node is placed by a player, minetest.item_place, etc. default settings are applied
-- automatially.
-- IF this node is placed by ANY other method (e.g. minetest.set_node, LuaVoxelManip), you
-- MUST call mcl_mobspawners.setup_spawner right after the spawner has been placed.
minetest.register_node("mcl_mobspawners:spawner", { minetest.register_node("mcl_mobspawners:spawner", {
tiles = {"mob_spawner.png"}, tiles = {"mob_spawner.png"},
drawtype = "glasslike", drawtype = "glasslike",
@ -214,6 +220,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
is_ground_content = false, is_ground_content = false,
drop = "", drop = "",
-- If placed by player, setup spawner with default settings
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local node_under = minetest.get_node(pointed_thing.under) local node_under = minetest.get_node(pointed_thing.under)
local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing) local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)