Allow zombie villager to have visual armor

This commit is contained in:
epCode 2021-04-15 12:04:25 -07:00
parent 0c5096db13
commit f0fab4e708
2 changed files with 14 additions and 15 deletions

View file

@ -38,12 +38,12 @@ mobs:register_mob("mobs_mc:villager_zombie", {
visual = "mesh",
mesh = "mobs_mc_villager_zombie.b3d",
textures = {
{"mobs_mc_zombie_butcher.png"},
{"mobs_mc_zombie_farmer.png"},
{"mobs_mc_zombie_librarian.png"},
{"mobs_mc_zombie_priest.png"},
{"mobs_mc_zombie_smith.png"},
{"mobs_mc_zombie_villager.png"}
{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "default_tool_stonesword.png"},
--{"mobs_mc_zombie_farmer.png"},
--{"mobs_mc_zombie_librarian.png"},
--{"mobs_mc_zombie_priest.png"},
--{"mobs_mc_zombie_smith.png"},
--{"mobs_mc_zombie_villager.png"}
},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
@ -147,8 +147,8 @@ mobs:register_mob("mobs_mc:villager_zombie", {
})
mobs:spawn_specific(
"mobs_mc:villager_zombie",
"overworld",
"mobs_mc:villager_zombie",
"overworld",
"ground",
{
"FlowerForest_underground",
@ -231,15 +231,14 @@ mobs:spawn_specific(
"MesaBryce_sandlevel",
"Mesa_sandlevel",
},
0,
7,
30,
4090,
4,
mobs_mc.spawn_height.overworld_min,
0,
7,
30,
4090,
4,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
--mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)