Generate blue orchids only up to Y=5 in v6

But increase noise offset to 0. This spawn strategy emulates swamplands.
This commit is contained in:
Wuzzy 2017-09-09 21:05:40 +02:00
parent 2916b28f87
commit f0b87379d3

View file

@ -860,10 +860,13 @@ local function register_mgv6_decorations()
decoration = "mcl_core:deadbush",
})
local function register_mgv6_flower(name, seed, offset)
local function register_mgv6_flower(name, seed, offset, y_max)
if offset == nil then
offset = 0
end
if y_max == nil then
y_max = mcl_vars.mg_overworld_max
end
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
@ -877,7 +880,7 @@ local function register_mgv6_decorations()
persist = 0.6
},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
y_max = y_max,
decoration = "mcl_flowers:"..name,
})
end
@ -888,10 +891,13 @@ local function register_mgv6_decorations()
register_mgv6_flower("tulip_white", 736)
register_mgv6_flower("azure_bluet", 800)
register_mgv6_flower("dandelion", 8)
--[[ Allium and blue orchid are made slightly rarer in v6
to compensate for missing biomes. In Minecraft, those flowers only appear in special biomes. ]]
-- Allium is supposed to only appear in flower forest in MC. There are no flower forests in v6.
-- We compensate by making it slightly rarer in v6.
register_mgv6_flower("allium", 0, -0.001)
register_mgv6_flower("blue_orchid", 64500, -0.001)
--[[ Blue orchid is supposed to appear in swamplands. There are no swamplands in v6.
We emulate swamplands by limiting the height to 5 levels above sea level,
which should be close to the water. ]]
register_mgv6_flower("blue_orchid", 64500, nil, mcl_util.layer_to_y(67))
register_mgv6_flower("oxeye_daisy", 3490)
register_mgv6_flower("poppy", 9439)