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Fix fishbuckets placing water in the nether
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1 changed files with 4 additions and 2 deletions
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@ -29,6 +29,10 @@ local function on_place_fish(itemstack, placer, pointed_thing)
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elseif n.name == "mclx_core:river_water_flowing" then
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elseif n.name == "mclx_core:river_water_flowing" then
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water = nil
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water = nil
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end
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end
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if mcl_worlds.pos_to_dimension(pos) == "nether" then
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water = nil
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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if water then
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if water then
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minetest.set_node(pos,{name = water})
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minetest.set_node(pos,{name = water})
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end
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end
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@ -53,8 +57,6 @@ for techname, fishname in pairs(fish_names) do
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on_place = on_place_fish,
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on_place = on_place_fish,
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on_secondary_use = on_place_fish,
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on_secondary_use = on_place_fish,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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return on_place_fish(stack, nil, {above=droppos})
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return on_place_fish(stack, nil, {above=droppos})
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end,
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end,
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})
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})
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