Fix farm animals so they don't get into combat state

This commit is contained in:
ancientmarinerdev 2023-01-04 21:11:55 +00:00 committed by Gitea
parent d6d11b9526
commit ef90820f67
4 changed files with 5 additions and 3 deletions

View file

@ -12,13 +12,13 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
description = S("Chicken"),
type = "animal",
spawn_class = "passive",
passive = true,
runaway = true,
hp_min = 4,
hp_max = 4,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
runaway = true,
floats = 1,
head_swivel = "head.control",
bone_eye_height = 4,

View file

@ -7,6 +7,7 @@ local cow_def = {
type = "animal",
spawn_class = "passive",
passive = true,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
@ -40,7 +41,6 @@ local cow_def = {
max = 2,
looting = "common",},
},
runaway = true,
sounds = {
random = "mobs_mc_cow",
damage = "mobs_mc_cow_hurt",

View file

@ -6,6 +6,7 @@ mcl_mobs.register_mob("mobs_mc:pig", {
description = S("Pig"),
type = "animal",
spawn_class = "passive",
passive = true,
runaway = true,
hp_min = 10,
hp_max = 10,

View file

@ -56,6 +56,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
description = S("Sheep"),
type = "animal",
spawn_class = "passive",
passive = true,
hp_min = 8,
hp_max = 8,
xp_min = 1,