mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-25 20:11:06 +01:00
Remove empty else block, fix up mg_name and add mapgen check to water.lua
This commit is contained in:
parent
3b01fe20ba
commit
ef58a9809a
3 changed files with 8 additions and 5 deletions
|
@ -5,7 +5,6 @@ local NIGHT_VISION_RATIO = 0.45
|
|||
|
||||
-- Module state
|
||||
local mods_loaded = false
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
function mcl_weather.set_sky_box_clear(player, sky, fog)
|
||||
-- Make sure the player's head isn't in water before changing the skybox
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
local MINIMUM_LIGHT_LEVEL = 0.2
|
||||
local VALID_SNOW_WEATHER_STATES = { snow = true, rain = true, thunder = true }
|
||||
local VALID_RAIN_WEATHER_STATES = { rain = true, thunder = true }
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local dimension_handlers = {}
|
||||
mcl_weather.skycolor.dimension_handlers = dimension_handlers
|
||||
|
@ -35,7 +36,6 @@ function dimension_handlers.overworld(player, sky_data)
|
|||
if biome then
|
||||
biomesky = biome._mcl_skycolor
|
||||
biomefog = biome._mcl_fogcolor
|
||||
else
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
|
||||
local DEFAULT_WATER_COLOR = "#3F76E4"
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local function water_sky(player, sky_data)
|
||||
local water_color = DEFAULT_WATER_COLOR
|
||||
|
@ -8,9 +9,12 @@ local function water_sky(player, sky_data)
|
|||
if minetest.get_item_group(checkname, "water") == 0 then return end
|
||||
|
||||
local pos = player:get_pos()
|
||||
local biome = nil
|
||||
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||
local biome_index = minetest.get_biome_data(pos).biome
|
||||
local biome_name = minetest.get_biome_name(biome_index)
|
||||
local biome = minetest.registered_biomes[biome_name]
|
||||
biome = minetest.registered_biomes[biome_name]
|
||||
end
|
||||
if biome then water_color = biome._mcl_waterfogcolor end
|
||||
if not biome then water_color = DEFAULT_WATER_COLOR end
|
||||
|
||||
|
|
Loading…
Reference in a new issue