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Don't add rain skycolor layer if the current layer is already the rain skycolor (#4648)
Fixes #4647 Rain makes the sky black until restart. This also fixes a memory leak caused by rain adding a color layer every time step. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4648 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
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1 changed files with 9 additions and 7 deletions
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@ -60,6 +60,7 @@ end
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-- set skybox based on time (uses skycolor api)
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-- set skybox based on time (uses skycolor api)
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function mcl_weather.rain.set_sky_box()
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function mcl_weather.rain.set_sky_box()
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if mcl_weather.state == "rain" then
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if mcl_weather.state == "rain" then
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if mcl_weather.skycolor.current_layer_name() ~= "weather-pack-rain-sky" then
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mcl_weather.skycolor.add_layer(
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mcl_weather.skycolor.add_layer(
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"weather-pack-rain-sky",
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"weather-pack-rain-sky",
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{{r=0, g=0, b=0},
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{{r=0, g=0, b=0},
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@ -67,6 +68,7 @@ function mcl_weather.rain.set_sky_box()
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{r=135, g=135, b=151},
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{r=135, g=135, b=151},
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{r=85, g=86, b=98},
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{r=85, g=86, b=98},
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{r=0, g=0, b=0}})
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{r=0, g=0, b=0}})
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end
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mcl_weather.skycolor.active = true
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mcl_weather.skycolor.active = true
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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player:set_clouds({color="#5D5D5FE8"})
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player:set_clouds({color="#5D5D5FE8"})
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