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Use codepoints for charmap
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5 changed files with 5 additions and 11 deletions
mods/ITEMS/mcl_signs
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@ -64,4 +64,4 @@ The format expects 1 row with 3 columns per character:
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All character textures must be 12 pixels high and 5 or 6 pixels wide (5
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is preferred).
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Can be accessed by other mods via `mcl_signs.charmap["?"]`.
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Can be accessed by other mods via `mcl_signs.charmap[<utf-8 codepoint>]`.
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@ -4,7 +4,7 @@
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* Adapted for MineClone2 by Wuzzy
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* Later massively extended by Michieal
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* Mostly rewritten for Mineclonia and simplified by cora
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* Re-adapted for VoxeLibre and improved upon by rudzik8
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* Reworked for VoxeLibre with UTF-8 support by rudzik8
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## Characters
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@ -148,8 +148,7 @@ local function generate_line(codepoints, ypos)
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for _, code in ipairs(codepoints) do
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local file = "_rc"
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local char = utf8.char(code)
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if charmap[char] then file = charmap[char] end
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if charmap[code] then file = charmap[code] end
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width = width + printed_char_width
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table.insert(parsed, file)
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@ -303,12 +303,6 @@ _ _un 3
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А _a_ 7
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а _a 5
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А̀ _a_grave_ 7
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а̀ _a_grave 5
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А̂ _a_circumflex_ 7
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а̂ _a_circumflex 5
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А̄ _a_macron_ 7
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а̄ _a_macron 5
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Ӑ _a_breve_ 7
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ӑ _a_breve 5
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Ӓ _ae_ 7
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Can't render this file because it contains an unexpected character in line 509 and column 20.
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@ -14,7 +14,8 @@ for line in io.lines(modpath .. DIR_DELIM .. "characters.tsv") do
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local split = line:split("\t")
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if #split == 3 then
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local char, img, _ = split[1], split[2], split[3] -- 3rd is ignored, reserved for width
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charmap[char] = img
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local code = utf8.codepoint(char)
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charmap[code] = img
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end
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end
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mcl_signs.charmap = charmap
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