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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-19 09:31:07 +01:00
Play armor (un-)equip sounds on armor stand
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parent
ef077fed72
commit
edab0be8f5
2 changed files with 21 additions and 19 deletions
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@ -221,6 +221,22 @@ armor.get_valid_player = function(self, player, msg)
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return name, player_inv, armor_inv, pos
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return name, player_inv, armor_inv, pos
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end
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end
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armor.play_equip_sound = function(self, player, stack, unequip)
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local def = stack:get_definition()
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local estr = "equip"
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if unequip then
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estr = "unequip"
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end
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local snd = def.sounds and def.sounds["_mcl_armor_"..estr]
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if not snd then
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-- Fallback sound
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snd = { name = "3d_armor_"..estr.."_iron" }
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end
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if snd then
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minetest.sound_play(snd, {object=player, gain=0.5, max_hear_distance=8})
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end
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end
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-- Register Player Model
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-- Register Player Model
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mcl_player.player_register_model("3d_armor_character.b3d", {
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mcl_player.player_register_model("3d_armor_character.b3d", {
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@ -265,22 +281,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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end)
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end)
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local function play_equip_sound(player, stack, unequip)
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local def = stack:get_definition()
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local estr = "equip"
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if unequip then
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estr = "unequip"
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end
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local snd = def.sounds and def.sounds["_mcl_armor_"..estr]
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if not snd then
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-- Fallback sound
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snd = { name = "3d_armor_"..estr.."_iron" }
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end
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if snd then
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minetest.sound_play(snd, {object=player, gain=0.5, max_hear_distance=8})
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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mcl_player.player_set_model(player, "3d_armor_character.b3d")
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mcl_player.player_set_model(player, "3d_armor_character.b3d")
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -290,13 +290,13 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_stack(listname, index, stack)
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player:get_inventory():set_stack(listname, index, stack)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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play_equip_sound(player, stack)
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armor:play_equip_sound(player, stack)
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end,
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end,
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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player:get_inventory():set_stack(listname, index, nil)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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play_equip_sound(player, stack, true)
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armor:play_equip_sound(player, stack, true)
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end,
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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local plaver_inv = player:get_inventory()
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local plaver_inv = player:get_inventory()
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@ -305,7 +305,7 @@ minetest.register_on_joinplayer(function(player)
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player_inv:set_stack(from_list, from_index, nil)
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player_inv:set_stack(from_list, from_index, nil)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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armor:update_inventory(player)
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armor:update_inventory(player)
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play_equip_sound(player, stack)
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armor:play_equip_sound(player, stack)
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end,
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end,
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack, player)
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local iname = stack:get_name()
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local iname = stack:get_name()
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@ -146,6 +146,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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single_item:set_count(1)
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single_item:set_count(1)
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if inv:is_empty(list) then
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if inv:is_empty(list) then
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inv:add_item(list, single_item)
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inv:add_item(list, single_item)
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armor:play_equip_sound(clicker, single_item)
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update_entity(pos)
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update_entity(pos)
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itemstack:take_item()
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itemstack:take_item()
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return itemstack
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return itemstack
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@ -170,6 +171,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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taken = true
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taken = true
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end
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end
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if taken then
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if taken then
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armor:play_equip_sound(clicker, stand_armor, true)
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stand_armor:take_item()
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stand_armor:take_item()
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inv:set_stack("armor_" .. elements[e], 1, stand_armor)
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inv:set_stack("armor_" .. elements[e], 1, stand_armor)
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end
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end
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