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https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-19 01:21:05 +01:00
Merge branch 'master' into totem_particles
This commit is contained in:
commit
ecfb615c89
17 changed files with 110 additions and 36 deletions
19
README.md
19
README.md
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@ -1,5 +1,3 @@
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# (Currently in feature freeze)
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# MineClone 2
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An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
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Developed by many people. Not developed or endorsed by Mojang AB.
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@ -77,15 +75,16 @@ To install MineClone 2 (if you haven't already), move this directory into the
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“games” directory of your Minetest data directory. Consult the help of
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Minetest to learn more.
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## Reporting bugs
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Please report all bugs and missing Minecraft features here:
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## Useful links
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The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
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<https://git.minetest.land/MineClone2/MineClone2/issues>
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## Chatting with the community
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Join our discord server at:
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<https://discord.gg/xE4z8EEpDC>
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* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
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* Discord: <https://discord.gg/xE4z8EEpDC>
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* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
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* IRC: <https://web.libera.chat/#mineclone2>
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* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
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* Reddit: <https://www.reddit.com/r/MineClone2/>
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* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
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## Project description
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The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
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@ -207,6 +207,10 @@ end
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function mcl_autogroup.can_harvest(nodename, toolname)
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local ndef = minetest.registered_nodes[nodename]
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if not ndef then
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return false
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end
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if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
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return true
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end
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@ -1,23 +1,26 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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mcl_credits = {
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players = {},
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}
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mcl_credits.description = "A faithful Open Source clone of Minecraft"
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mcl_credits.description = S("A faithful Open Source clone of Minecraft")
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-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
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mcl_credits.people = {
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{"Creator of MineClone", 0x0A9400, {
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{ S("Creator of MineClone"), 0x0A9400, {
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"davedevils",
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}},
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{"Creator of MineClone2", 0xFBF837, {
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{ S("Creator of MineClone2"), 0xFBF837, {
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"Wuzzy",
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}},
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{"Maintainers", 0xFF51D5, {
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{ S("Maintainers"), 0xFF51D5, {
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"Fleckenstein",
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"kay27",
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"oilboi",
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}},
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{"Developers", 0xF84355, {
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{ S("Developers"), 0xF84355, {
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"bzoss",
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"AFCMS",
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"epCode",
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@ -30,7 +33,7 @@ mcl_credits.people = {
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"Code-Sploit",
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"NO11",
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}},
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{"Contributors", 0x52FF00, {
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{ S("Contributors"), 0x52FF00, {
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"Laurent Rocher",
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"HimbeerserverDE",
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"TechDudie",
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@ -64,7 +67,7 @@ mcl_credits.people = {
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"NO11",
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"j45",
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}},
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{"Original Mod Authors", 0x343434, {
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{ S("Original Mod Authors"), 0x343434, {
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"Wuzzy",
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"Fleckenstein",
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"BlockMen",
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@ -96,12 +99,12 @@ mcl_credits.people = {
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"jordan4ibanez",
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"paramat",
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}},
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{"3D Models", 0x0019FF, {
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{ S("3D Models"), 0x0019FF, {
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"22i",
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"tobyplowy",
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"epCode",
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}},
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{"Textures", 0xFF9705, {
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{ S("Textures"), 0xFF9705, {
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"XSSheep",
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"Wuzzy",
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"kingoscargames",
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@ -110,7 +113,7 @@ mcl_credits.people = {
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"yutyo",
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"NO11",
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}},
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{"Translations", 0x00FF60, {
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{ S("Translations"), 0x00FF60, {
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"Wuzzy",
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"Rocher Laurent",
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"wuniversales",
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@ -142,7 +145,7 @@ function mcl_credits.show(player)
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ids = {
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player:hud_add({
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hud_elem_type = "image",
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text = "menu_bg.png",
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text = "credits_bg.png",
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position = {x = 0, y = 0},
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alignment = {x = 1, y = 1},
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scale = {x = -100, y = -100},
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@ -150,13 +153,22 @@ function mcl_credits.show(player)
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}),
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player:hud_add({
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hud_elem_type = "text",
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text = "Sneak to skip",
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text = S("Sneak to skip"),
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position = {x = 1, y = 1},
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alignment = {x = -1, y = -1},
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offset = {x = -5, y = -5},
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z_index = 1001,
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number = 0xFFFFFF,
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})
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}),
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player:hud_add({
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hud_elem_type = "text",
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text = " "..S("Jump to speed up (additionally sprint)"),
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position = {x = 0, y = 1},
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alignment = {x = 1, y = -1},
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offset = {x = -5, y = -5},
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z_index = 1002,
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number = 0xFFFFFF,
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}),
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},
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}
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add_hud_element({
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@ -216,13 +228,22 @@ end)
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minetest.register_globalstep(function(dtime)
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for _, huds in pairs(mcl_credits.players) do
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local player = huds.player
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if not huds.new and player:get_player_control().sneak then
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local control = player:get_player_control()
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if not huds.new and control.sneak then
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mcl_credits.hide(player)
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else
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local moving = {}
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local any
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for id, y in pairs(huds.moving) do
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y = y - 1
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if control.jump then
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y = y - 2
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if control.aux1 then
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y = y - 5
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end
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end
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if y > -100 then
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if id == huds.icon then
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y = math.max(400, y)
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13
mods/HUD/mcl_credits/locale/mcl_credits.de.tr
Normal file
13
mods/HUD/mcl_credits/locale/mcl_credits.de.tr
Normal file
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# textdomain: mcl_credits
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3D Models=3D Modelle
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A faithful Open Source clone of Minecraft=Ein treuer Open-Source-Klon von Minecraft
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Contributors=Mitwirkende
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Creator of MineClone=Schöpfer von MineClone
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Creator of MineClone2=Schöpfer von MineClone2
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Developers=Entwickler
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Jump to speed up (additionally sprint)=Springen, um zu beschleunigen (zusätzlich sprinten)
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Maintainers=Betreuer
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Original Mod Authors=Original-Mod-Autoren
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Sneak to skip=Schleichen zum Überspringen
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Textures=Texturen
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Translations=Übersetzungen
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14
mods/HUD/mcl_credits/locale/template.txt
Normal file
14
mods/HUD/mcl_credits/locale/template.txt
Normal file
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# textdomain: mcl_credits
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3D Models=
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A faithful Open Source clone of Minecraft=
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Contributors=
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Creator of MineClone=
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Creator of MineClone2=
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Developers=
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Jump to speed up (additionally sprint)=
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Maintainers=
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MineClone5=
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Original Mod Authors=
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Sneak to skip=
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Textures=
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Translations=
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BIN
mods/HUD/mcl_credits/textures/credits_bg.png
Normal file
BIN
mods/HUD/mcl_credits/textures/credits_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 62 KiB |
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@ -27,10 +27,9 @@ local function replace_enchanted_books(tbl)
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end
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end
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--[[ Populate all the item tables. We only do this once. Note this mod must be
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loaded after _mcl_autogroup for this to work, because it required certain
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groups to be set. ]]
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do
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--[[ Populate all the item tables. We only do this once. Note this code must be
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executed after loading all the other mods in order to work. ]]
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minetest.register_on_mods_loaded(function()
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
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local function is_redstone(def)
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@ -108,7 +107,7 @@ do
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table.sort(to_sort)
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replace_enchanted_books(to_sort)
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end
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end
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end)
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local function filter_item(name, description, lang, filter)
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local desc
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@ -1,6 +1,5 @@
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name = mcl_inventory
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author = BlockMen
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec, mcl_player
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optional_depends = _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide
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depends = mcl_init, mcl_formspec, mcl_enchanting
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
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@ -129,8 +129,13 @@ local dispenserdef = {
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dropitem:set_count(1)
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local stack_id = stacks[r].stackpos
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local stackdef = stack:get_definition()
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if not stackdef then
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return
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end
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local iname = stack:get_name()
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local igroups = minetest.registered_items[iname].groups
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local igroups = stackdef.groups
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--[===[ Dispense item ]===]
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@ -25,6 +25,8 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
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sit_mount = {x=484, y=484},
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die = {x=498, y=498},
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fly = {x=502, y=581},
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bow_walk = {x=650, y=670},
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bow_sneak = {x=675, y=695},
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},
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})
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@ -55,6 +57,8 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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sit_mount = {x=484, y=484},
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die = {x=498, y=498},
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fly = {x=502, y=581},
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bow_walk = {x=650, y=670},
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bow_sneak = {x=675, y=695},
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},
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})
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@ -6,6 +6,7 @@ local text_color = "#313131"
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local itemslot_bg = mcl_formspec.get_itemslot_bg
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mcl_crafting_table = {}
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function mcl_crafting_table.show_crafting_form(player)
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 9)
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@ -30,7 +31,6 @@ function mcl_crafting_table.show_crafting_form(player)
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)
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end
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local show_crafting_form = mcl_crafting_table.show_crafting_form --cache function for better performances
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minetest.register_node("mcl_crafting_table:crafting_table", {
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description = S("Crafting Table"),
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_tt_help = S("3×3 crafting grid"),
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@ -43,7 +43,9 @@ minetest.register_node("mcl_crafting_table:crafting_table", {
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, deco_block=1, material_wood=1,flammable=-1},
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on_rightclick = function(pos, node, player, itemstack)
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show_crafting_form(player)
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if not player:get_player_control().sneak then
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mcl_crafting_table.show_crafting_form(player)
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end
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 2.5,
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@ -212,6 +212,10 @@ minetest.register_globalstep(function(dtime)
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player_set_animation(player, "swim_walk_mine", animation_speed_mod)
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elseif not controls.sneak and head_in_water and is_sprinting == true then
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player_set_animation(player, "swim_walk", animation_speed_mod)
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elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and controls.sneak then
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player_set_animation(player, "bow_sneak", animation_speed_mod)
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elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB then
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player_set_animation(player, "bow_walk", animation_speed_mod)
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elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
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player_set_animation(player, "run_walk_mine", animation_speed_mod)
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elseif get_mouse_button(player) == true and not controls.sneak then
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@ -51,6 +51,15 @@ local function player_collision(player)
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return {x,z}
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end
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local function walking_player(player, control)
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if control.up or control.down or control.left or control.right then
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return true
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else
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return false
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end
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end
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-- converts yaw to degrees
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local function degrees(rad)
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return rad * 180.0 / math.pi
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|
@ -217,8 +226,9 @@ minetest.register_globalstep(function(dtime)
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player_velocity_old = player:get_velocity() or player:get_player_velocity()
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-- controls right and left arms pitch when shooting a bow
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
-- when punching
|
||||
|
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Loading…
Reference in a new issue