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Set fog color according to nether biome
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1 changed files with 19 additions and 2 deletions
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@ -146,8 +146,25 @@ mcl_weather.skycolor = {
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player:set_stars({visible = false})
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player:set_stars({visible = false})
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mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
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mcl_weather.skycolor.override_day_night_ratio(player, 0.5)
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elseif dim == "nether" then
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elseif dim == "nether" then
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player:set_sky({ type = "plain",
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local nether_sky = {
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base_color = "#300808",
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Nether = "#300808",
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BasaltDelta = "#685F70",
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SoulsandValley = "#1B4745",
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CrimsonForest = "#330303",
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WarpedForest = "#1A051A"
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}
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local biometint = nether_sky[minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)]
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player:set_sky({
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type = "regular",
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sky_color = {
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day_sky = "#300808",
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day_horizon = biometint,
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dawn_sky = "#300808",
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dawn_horizon = biometint,
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night_sky = "#300808",
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night_horizon = biometint,
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},
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clouds = false,
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clouds = false,
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})
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})
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player:set_sun({visible = false , sunrise_visible = false})
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player:set_sun({visible = false , sunrise_visible = false})
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