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Fix undefined global warning for variable distance in spawning code (#4348)
Fixes the warning about an undeclared global that occurs the first time a mob attempts to spawn. Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4348 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
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@ -633,7 +633,7 @@ local function get_next_mob_spawn_pos(pos)
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-- those further away from the player.
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-- those further away from the player.
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local fx = (math_random(1,10000)-1) / 10000
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local fx = (math_random(1,10000)-1) / 10000
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local x = inverse_pwl(fx, SPAWN_DISTANCE_CDF_PWL)
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local x = inverse_pwl(fx, SPAWN_DISTANCE_CDF_PWL)
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distance = x * (MOB_SPAWN_ZONE_OUTER - MOB_SPAWN_ZONE_INNER) + MOB_SPAWN_ZONE_INNER
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local distance = x * (MOB_SPAWN_ZONE_OUTER - MOB_SPAWN_ZONE_INNER) + MOB_SPAWN_ZONE_INNER
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--print("Using spawn distance of "..tostring(distance).." fx="..tostring(fx)..",x="..tostring(x))
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--print("Using spawn distance of "..tostring(distance).." fx="..tostring(fx)..",x="..tostring(x))
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-- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts.
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-- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts.
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