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Use math.floor instead of math.round
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@ -37,7 +37,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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for i = 1, 4 do
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for c = 1, #particle_colors do
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minetest.add_particlespawner({
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amount = math.round(100/(4 * #particle_colors)),
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amount = math.floor(100 / (4 * #particle_colors)),
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time = 1,
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minpos = vector.offset(ppos, 0, -1, 0),
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maxpos = vector.offset(ppos, 0, 1, 0),
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