Use math.floor instead of math.round

This commit is contained in:
NO11 2021-10-25 20:25:34 +00:00
parent 6d22262c53
commit eccba76732

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@ -37,7 +37,7 @@ mcl_damage.register_modifier(function(obj, damage, reason)
for i = 1, 4 do
for c = 1, #particle_colors do
minetest.add_particlespawner({
amount = math.round(100/(4 * #particle_colors)),
amount = math.floor(100 / (4 * #particle_colors)),
time = 1,
minpos = vector.offset(ppos, 0, -1, 0),
maxpos = vector.offset(ppos, 0, 1, 0),