Rain and snow where appropriate(biome, heat, alt)

This commit is contained in:
cora 2022-07-30 03:57:40 +02:00
parent a9e139f27d
commit eb5378afec
3 changed files with 72 additions and 12 deletions

View File

@ -41,6 +41,13 @@ local psdef= {
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
function mcl_weather.has_rain(pos)
if mgname == "singlenode" or mgname == "v6" then return true end
local bd = minetest.get_biome_data(pos)
if bd.heat > 90 then return false end
return true
end
function mcl_weather.rain.sound_handler(player)
return minetest.sound_play("weather_rain", {
to_player = player:get_player_name(),
@ -166,9 +173,12 @@ function mcl_weather.rain.make_weather()
for _, player in pairs(get_connected_players()) do
local pos=player:get_pos()
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.has_rain(pos) then
mcl_weather.rain.remove_sound(player)
mcl_weather.remove_spawners_player(player)
else
if mcl_weather.has_snow(pos) then
mcl_weather.snow.add_player(player)
else
mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player)
@ -176,6 +186,7 @@ function mcl_weather.rain.make_weather()
end
end
end
end
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
function mcl_weather.rain.set_particles_mode(mode)

View File

@ -4,6 +4,42 @@ mcl_weather.snow = {}
local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 100
mcl_weather.snow.init_done = false
local mgname = minetest.get_mapgen_setting("mg_name")
local snow_biomes = {
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"IcePlains_deep_ocean",
"MegaSpruceTaiga_deep_ocean",
"IcePlainsSpikes_ocean",
"StoneBeach_ocean",
"ColdTaiga_deep_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"MegaTaiga_deep_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"IcePlains_ocean",
"Taiga_ocean",
"Taiga_deep_ocean",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"ColdTaiga_beach",
"Taiga",
"ExtremeHills+_snowtop",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"ColdTaiga",
"IcePlainsSpikes",
"IcePlains",
}
local psdef= {
amount = PARTICLES_COUNT_SNOW,
@ -25,6 +61,18 @@ local psdef= {
glow = 1
}
function mcl_weather.has_snow(pos)
if mgname == "singlenode" or mgname == "v6" then return true end
local bd = minetest.get_biome_data(pos)
local bn = minetest.get_biome_name(bd.biome)
local minheight = -64
if bn:find("Taiga") then minheight = 100 end
if bn:find("MegaSpruce") then minheight = 140 end
if pos.y < minheight then return false end
if table.indexof(snow_biomes,bn) ~= -1 then return true end
return false
end
function mcl_weather.snow.set_sky_box()
mcl_weather.skycolor.add_layer(
"weather-pack-snow-sky",
@ -46,9 +94,11 @@ function mcl_weather.snow.clear()
mcl_weather.remove_all_spawners()
end
-- Simple random texture getter
function mcl_weather.snow.get_texture()
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
function mcl_weather.snow.add_player(player)
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end
end
local timer = 0
@ -70,13 +120,10 @@ minetest.register_globalstep(function(dtime)
end
for _, player in pairs(get_connected_players()) do
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.has_snow(player:get_pos()) then
mcl_weather.remove_spawners_player(player)
else
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
end
mcl_weather.snow.add_player(player)
end
end
end)

View File

@ -54,6 +54,8 @@ function mcl_weather.add_spawner_player(pl,id,ps)
particlespawners[name] = {}
end
if not particlespawners[name][id] then
mcl_weather.remove_spawners_player(pl)
particlespawners[name] = {}
ps.playername =name
ps.attached = pl
particlespawners[name][id]=minetest.add_particlespawner(ps)