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Rain and snow where appropriate(biome, heat, alt)
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parent
a9e139f27d
commit
eb5378afec
3 changed files with 72 additions and 12 deletions
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@ -41,6 +41,13 @@ local psdef= {
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
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function mcl_weather.has_rain(pos)
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if mgname == "singlenode" or mgname == "v6" then return true end
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local bd = minetest.get_biome_data(pos)
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if bd.heat > 90 then return false end
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return true
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end
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function mcl_weather.rain.sound_handler(player)
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function mcl_weather.rain.sound_handler(player)
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return minetest.sound_play("weather_rain", {
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return minetest.sound_play("weather_rain", {
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to_player = player:get_player_name(),
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to_player = player:get_player_name(),
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@ -166,13 +173,17 @@ function mcl_weather.rain.make_weather()
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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local pos=player:get_pos()
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local pos=player:get_pos()
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) or not mcl_weather.has_rain(pos) then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_sound(player)
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mcl_weather.remove_spawners_player(player)
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mcl_weather.remove_spawners_player(player)
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else
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else
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mcl_weather.rain.add_player(player)
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if mcl_weather.has_snow(pos) then
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.snow.add_player(player)
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mcl_weather.rain.update_sound(player)
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else
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mcl_weather.rain.add_player(player)
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.update_sound(player)
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end
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end
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end
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end
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end
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end
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end
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@ -4,6 +4,42 @@ mcl_weather.snow = {}
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local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 100
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local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 100
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mcl_weather.snow.init_done = false
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mcl_weather.snow.init_done = false
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local mgname = minetest.get_mapgen_setting("mg_name")
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local snow_biomes = {
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"IcePlains_deep_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"IcePlainsSpikes_ocean",
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"StoneBeach_ocean",
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"ColdTaiga_deep_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"MegaTaiga_deep_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"IcePlains_ocean",
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"Taiga_ocean",
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"Taiga_deep_ocean",
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"StoneBeach",
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"ColdTaiga_beach_water",
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"Taiga_beach",
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"ColdTaiga_beach",
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"Taiga",
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"ExtremeHills+_snowtop",
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"MegaSpruceTaiga",
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"MegaTaiga",
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"ExtremeHills+",
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"ColdTaiga",
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"IcePlainsSpikes",
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"IcePlains",
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}
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local psdef= {
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local psdef= {
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amount = PARTICLES_COUNT_SNOW,
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amount = PARTICLES_COUNT_SNOW,
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@ -25,6 +61,18 @@ local psdef= {
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glow = 1
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glow = 1
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}
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}
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function mcl_weather.has_snow(pos)
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if mgname == "singlenode" or mgname == "v6" then return true end
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local bd = minetest.get_biome_data(pos)
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local bn = minetest.get_biome_name(bd.biome)
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local minheight = -64
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if bn:find("Taiga") then minheight = 100 end
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if bn:find("MegaSpruce") then minheight = 140 end
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if pos.y < minheight then return false end
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if table.indexof(snow_biomes,bn) ~= -1 then return true end
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return false
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end
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function mcl_weather.snow.set_sky_box()
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function mcl_weather.snow.set_sky_box()
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mcl_weather.skycolor.add_layer(
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mcl_weather.skycolor.add_layer(
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"weather-pack-snow-sky",
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"weather-pack-snow-sky",
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@ -46,9 +94,11 @@ function mcl_weather.snow.clear()
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mcl_weather.remove_all_spawners()
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mcl_weather.remove_all_spawners()
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end
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end
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-- Simple random texture getter
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function mcl_weather.snow.add_player(player)
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function mcl_weather.snow.get_texture()
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for i=1,2 do
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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end
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end
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local timer = 0
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local timer = 0
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@ -70,13 +120,10 @@ minetest.register_globalstep(function(dtime)
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end
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end
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(get_connected_players()) do
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
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if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) or not mcl_weather.has_snow(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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mcl_weather.remove_spawners_player(player)
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else
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else
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for i=1,2 do
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mcl_weather.snow.add_player(player)
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.add_spawner_player(player,"snow"..i,psdef)
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end
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end
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end
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end
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end
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end)
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end)
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@ -54,6 +54,8 @@ function mcl_weather.add_spawner_player(pl,id,ps)
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particlespawners[name] = {}
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particlespawners[name] = {}
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end
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end
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if not particlespawners[name][id] then
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if not particlespawners[name][id] then
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mcl_weather.remove_spawners_player(pl)
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particlespawners[name] = {}
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ps.playername =name
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ps.playername =name
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ps.attached = pl
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ps.attached = pl
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particlespawners[name][id]=minetest.add_particlespawner(ps)
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particlespawners[name][id]=minetest.add_particlespawner(ps)
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