Animated Chests

This commit is contained in:
Elias Fleckenstein 2021-01-03 14:21:35 +01:00
parent 30379c823c
commit ea938237d5
8 changed files with 320 additions and 36 deletions

View file

@ -7,6 +7,148 @@ if minetest.get_modpath("screwdriver") then
simple_rotate = screwdriver.rotate_simple simple_rotate = screwdriver.rotate_simple
end end
-- Chest Entity
local entity_animations = {}
local entity_animation_speed = 25
do
local names = {"open", "opened", "close", "closed"}
local following = {["open"] = "opened", ["close"] = "closed"}
local durations = {10, 0, 10, 5}
local anim_start = 0
for index, name in ipairs(names) do
local duration = durations[index]
local anim_end = anim_start + duration
entity_animations[name] = {
bounds = {x = anim_start, y = anim_end},
sched_anim = following[name],
sched_time = duration / entity_animation_speed
}
anim_start = anim_end
end
end
minetest.register_entity("mcl_chests:chest", {
initial_properties = {
visual = "mesh",
visual_size = {x = 3, y = 3},
pointable = false,
physical = false,
},
set_animation = function(self, animname)
local anim = entity_animations[animname]
self.object:set_animation(anim.bounds, entity_animation_speed, 0, false)
if anim.sched_anim then
self.sched_anim = anim.sched_anim
self.sched_time = anim.sched_time
end
end,
open = function(self, playername)
self.players[playername] = true
if not self.is_open then
self.is_open = true
self:set_animation("open")
minetest.sound_play("default_chest_open", {
pos = self.node_pos,
})
end
end,
close = function(self, playername)
local playerlist = self.players
playerlist[playername] = nil
if self.is_open then
for _ in pairs(playerlist) do
return
end
self.is_open = false
self:set_animation("close")
minetest.sound_play("default_chest_close", {
pos = self.node_pos,
})
end
end,
initialize = function(self, node_pos, node_name, textures, dir, double)
self.node_pos = node_pos
self.node_name = node_name
local obj = self.object
obj:set_properties({textures = textures})
obj:set_yaw(minetest.dir_to_yaw(dir))
obj:set_properties({mesh = double and "mcl_chests_double_chest.b3d" or "mcl_chests_chest.b3d"})
end,
check = function(self)
local node_pos, node_name = self.node_pos, self.node_name
if not node_pos or not node_name then
return false
end
local node = minetest.get_node(node_pos)
if node.name ~= node_name then
return false
end
return true
end,
on_activate = function(self)
self.object:set_armor_groups({immortal = 1})
self:set_animation("closed")
self.players = {}
end,
on_step = function(self, dtime)
local sched_anim, sched_time = self.sched_anim, self.sched_time
if not self:check() then
self.object:remove()
elseif sched_anim and sched_time then
sched_time = sched_time - dtime
if sched_time < 0 then
self:set_animation(sched_anim)
self.sched_time = nil
self.sched_anim = nil
else
self.sched_time = sched_time
end
end
end
})
local function get_entity_pos(pos, dir, double)
pos = vector.new(pos)
pos.y = pos.y - 0.4375
if double then
local add, mul, vec, cross = vector.add, vector.multiply, vector.new, vector.cross
pos = add(pos, mul(cross(dir, vec(0, 1, 0)), -0.5))
end
return pos
end
local function find_entity(pos)
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 0)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_chests:chest" then
return luaentity
end
end
end
local function create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
dir = dir or minetest.facedir_to_dir(param2)
entity_pos = entity_pos or get_entity_pos(pos, dir, double)
local obj = minetest.add_entity(entity_pos, "mcl_chests:chest")
local luaentity = obj:get_luaentity()
luaentity:initialize(pos, node_name, textures, dir, double)
return luaentity
end
local function find_or_create_entity(pos, node_name, textures, param2, double)
local dir = minetest.facedir_to_dir(param2)
local entity_pos = get_entity_pos(pos, dir, double)
return find_entity(entity_pos) or create_entity(pos, node_name, textures, param2, double, dir, entity_pos)
end
--[[ List of open chests. --[[ List of open chests.
Key: Player name Key: Player name
Value: Value:
@ -14,8 +156,10 @@ Value:
Otherwise: nil ]] Otherwise: nil ]]
local open_chests = {} local open_chests = {}
-- To be called if a player opened a chest -- To be called if a player opened a chest
local player_chest_open = function(player, pos) local player_chest_open = function(player, pos, node_name, textures, param2, double)
open_chests[player:get_player_name()] = { pos = pos } local name = player:get_player_name()
open_chests[name] = {pos = pos, node_name = node_name, textures = textures, param2 = param2, double = double}
find_or_create_entity(pos, node_name, textures, param2, double):open(name)
end end
-- Simple protection checking functions -- Simple protection checking functions
@ -67,11 +211,12 @@ end
-- To be called if a player closed a chest -- To be called if a player closed a chest
local player_chest_close = function(player) local player_chest_close = function(player)
local name = player:get_player_name() local name = player:get_player_name()
if open_chests[name] == nil then local open_chest = open_chests[name]
if open_chest == nil then
return return
end end
local pos = open_chests[name].pos find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double):close(name)
chest_update_after_close(pos) chest_update_after_close(open_chest.pos)
open_chests[name] = nil open_chests[name] = nil
end end
@ -146,18 +291,34 @@ local on_chest_blast = function(pos)
minetest.remove_node(pos) minetest.remove_node(pos)
end end
minetest.register_node("mcl_chests:"..basename, { local small_name = "mcl_chests:"..basename
local small_textures = tiles_table.small
local left_name = "mcl_chests:"..basename.."_left"
local left_textures = tiles_table.double
minetest.register_node(small_name, {
description = desc, description = desc,
_tt_help = tt_help, _tt_help = tt_help,
_doc_items_longdesc = longdesc, _doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp, _doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden, _doc_items_hidden = hidden,
tiles = tiles_table.small, drawtype = "airlike",
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
inventory_image = "mcl_chests_normal.png",
tiles = {"blank.png"},
_chest_entity_textures = small_textures,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
stack_max = 64, stack_max = 64,
drop = drop, drop = drop,
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1}, groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1,flammable=-1,chest_entity=1},
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -189,12 +350,15 @@ minetest.register_node("mcl_chests:"..basename, {
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2}) minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_right",param2=param2})
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "right")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_left", param2 = param2 })
create_entity(p, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then elseif minetest.get_node(mcl_util.get_double_container_neighbor_pos(pos, param2, "left")).name == "mcl_chests:"..canonical_basename then
minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2}) minetest.swap_node(pos, {name="mcl_chests:"..canonical_basename.."_left",param2=param2})
create_entity(pos, "mcl_chests:"..canonical_basename.."_left", left_textures, param2, true)
local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left") local p = mcl_util.get_double_container_neighbor_pos(pos, param2, "left")
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 }) minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename, param2 = param2 })
create_entity(pos, small_name, small_textures, param2, false)
end end
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
@ -235,7 +399,7 @@ minetest.register_node("mcl_chests:"..basename, {
if name == "" then if name == "" then
name = S("Chest") name = S("Chest")
end end
minetest.show_formspec(clicker:get_player_name(), minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z, "mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]".. "size[9,8.75]"..
@ -253,6 +417,8 @@ minetest.register_node("mcl_chests:"..basename, {
if on_rightclick_addendum then if on_rightclick_addendum then
on_rightclick_addendum(pos, node, clicker) on_rightclick_addendum(pos, node, clicker)
end end
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false)
end, end,
on_destruct = function(pos) on_destruct = function(pos)
@ -265,11 +431,21 @@ minetest.register_node("mcl_chests:"..basename, {
on_rotate = simple_rotate, on_rotate = simple_rotate,
}) })
minetest.register_node("mcl_chests:"..basename.."_left", { minetest.register_node(left_name, {
tiles = tiles_table.left, drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
},
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 1.4375, 0.375, 0.4375},
},
tiles = {"blank.png"},
_chest_entity_textures = left_textures,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1}, groups = {handy=1,axey=1, container=5,not_in_creative_inventory=1, material_wood=1,flammable=-1,chest_entity=1,double_chest=1},
drop = drop, drop = drop,
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
@ -281,6 +457,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
n.name = "mcl_chests:"..canonical_basename n.name = "mcl_chests:"..canonical_basename
minetest.swap_node(pos, n) minetest.swap_node(pos, n)
end end
create_entity(pos, left_name, left_textures, param2, true)
end, end,
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
@ -305,6 +482,7 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z) minetest.close_formspec(players[pl]:get_player_name(), "mcl_chests:"..canonical_basename.."_"..p.x.."_"..p.y.."_"..p.z)
end end
minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 }) minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
create_entity(p, "mcl_chests:"..basename, small_textures, param2, false)
end, end,
after_dig_node = drop_items_chest, after_dig_node = drop_items_chest,
on_blast = on_chest_blast, on_blast = on_chest_blast,
@ -399,16 +577,26 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
if on_rightclick_addendum_left then if on_rightclick_addendum_left then
on_rightclick_addendum_left(pos, node, clicker) on_rightclick_addendum_left(pos, node, clicker)
end end
player_chest_open(clicker, pos, left_name, left_textures, node.param2, true)
end, end,
mesecons = mesecons, mesecons = mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
}) })
minetest.register_node("mcl_chests:"..basename.."_right", { minetest.register_node("mcl_chests:"..basename.."_right", {
tiles = tiles_table.right, drawtype = "airlike",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1}, selection_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
collision_box = {
type = "fixed",
fixed = {0, 0, 0, 0, 0, 0},
},
groups = {handy=1,axey=1, container=6,not_in_creative_inventory=1, material_wood=1,flammable=-1,double_chest=2},
drop = drop, drop = drop,
is_ground_content = false, is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
@ -540,6 +728,8 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
if on_rightclick_addendum_right then if on_rightclick_addendum_right then
on_rightclick_addendum_right(pos, node, clicker) on_rightclick_addendum_right(pos, node, clicker)
end end
player_chest_open(clicker, pos_other, left_name, left_textures, node.param2, true)
end, end,
mesecons = mesecons, mesecons = mesecons,
on_rotate = no_rotate, on_rotate = no_rotate,
@ -561,29 +751,33 @@ register_chest("chest",
chestusage, chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"), S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{ {
small = {"default_chest_top.png", "mcl_chests_chest_bottom.png", small = {"mcl_chests_normal.png"},
double = {"mcl_chests_normal_double.png"},
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"}, "mcl_chests_chest_back.png", "default_chest_front.png"},
left = {"default_chest_top_big.png", "default_chest_top_big.png", --[[left = {"default_chest_top_big.png", "default_chest_top_big.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", right = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},]]--
}, },
false false
) )
local traptiles = { local traptiles = {
small = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", small = {"mcl_chests_trapped.png"},
double = {"mcl_chests_trapped_double.png"},
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"}, "mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png", --[[left = {"mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_top_big.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"}, "mcl_chests_chest_trapped_side_big.png^[transformFX", "mcl_chests_chest_trapped_front_big.png"},
right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX", right = {"mcl_chests_chest_trapped_top_big.png^[transformFX", "mcl_chests_chest_trapped_top_big.png^[transformFX",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"}, "mcl_chests_chest_trapped_side_big.png", "mcl_chests_chest_trapped_front_big.png^[transformFX"},]]--
} }
register_chest("trapped_chest", register_chest("trapped_chest",
@ -600,7 +794,6 @@ register_chest("trapped_chest",
function(pos, node, clicker) function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2}) minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on", param2 = node.param2})
mesecon.receptor_on(pos, trapped_chest_mesecons_rules) mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end, end,
function(pos, node, clicker) function(pos, node, clicker)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -612,8 +805,6 @@ register_chest("trapped_chest",
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_right", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end, end,
function(pos, node, clicker) function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right") local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
@ -623,8 +814,6 @@ register_chest("trapped_chest",
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2}) minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules) mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
player_chest_open(clicker, pos)
end end
) )
@ -634,15 +823,7 @@ register_chest("trapped_chest_on",
state = mesecon.state.on, state = mesecon.state.on,
rules = trapped_chest_mesecons_rules, rules = trapped_chest_mesecons_rules,
}}, }},
function(pos, node, clicker) nil, nil, nil,
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
player_chest_open(clicker, pos)
end,
function(pos, node, clicker)
player_chest_open(clicker, pos)
end,
"trapped_chest", "trapped_chest",
"trapped_chest" "trapped_chest"
) )
@ -676,9 +857,9 @@ local function close_if_trapped_chest(pos, player)
end end
end end
-- Disable trapped chest when it has been closed -- Disable chest when it has been closed
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname:find("mcl_chests:trapped_chest_") == 1 then if formname:find("mcl_chests:") == 1 then
if fields.quit then if fields.quit then
player_chest_close(player) player_chest_close(player)
end end
@ -1001,6 +1182,18 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
end end
end) end)
minetest.register_lbm({
label = "Spawn Chest entities",
name = "mcl_chests:spawn_chest_entities",
nodenames = {"group:chest_entity"},
run_at_every_load = true,
action = function(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest)
end
})
minetest.register_lbm({ minetest.register_lbm({
-- Disable active/open trapped chests when loaded because nobody could -- Disable active/open trapped chests when loaded because nobody could

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@ -0,0 +1,91 @@
# Blender v2.76 (sub 0) OBJ File: 'chest.small.facedir.blend'
# www.blender.org
mtllib chest.small.facedir.mtl
o chest_upper_upper
v 0.062513 -0.063134 -0.500468
v 0.062513 0.186920 -0.500468
v 0.062514 -0.063134 -0.437955
v 0.062514 0.186920 -0.437955
v -0.062514 -0.063134 -0.500468
v -0.062514 0.186920 -0.500468
v -0.062514 -0.063134 -0.437955
v -0.062514 0.186920 -0.437955
v 0.437907 0.061263 -0.438085
v 0.437907 0.373830 -0.438085
v 0.437907 0.061263 0.437729
v 0.437907 0.373830 0.437729
v -0.437907 0.061263 -0.438085
v -0.437907 0.373830 -0.438085
v -0.437907 0.061263 0.437729
v -0.437907 0.373830 0.437729
v 0.437595 -0.500754 -0.437772
v 0.437595 0.124381 -0.437772
v 0.437595 -0.500754 0.437417
v 0.437595 0.124381 0.437417
v -0.437595 -0.500754 -0.437772
v -0.437595 0.124381 -0.437772
v -0.437595 -0.500754 0.437417
v -0.437595 0.124381 0.437417
vt 0.015625 0.921875
vt 0.015625 0.984375
vt 0.000000 0.984375
vt 0.000000 0.921875
vt 0.093750 0.921875
vt 0.093750 0.984375
vt 0.062500 0.984375
vt 0.062500 0.921875
vt 0.046875 0.984375
vt 0.046875 0.921875
vt 0.078125 0.984375
vt 0.078125 1.000000
vt 0.046875 1.000000
vt 0.015625 1.000000
vt 0.218750 0.703125
vt 0.218750 0.781250
vt 0.000000 0.781250
vt 0.000000 0.703125
vt 0.875000 0.703125
vt 0.875000 0.781250
vt 0.656250 0.781250
vt 0.656250 0.703125
vt 0.437500 0.781250
vt 0.437500 0.703125
vt 0.656250 1.000000
vt 0.437500 1.000000
vt 0.218750 1.000000
vt 0.218750 0.328125
vt 0.218750 0.484375
vt -0.000000 0.484375
vt -0.000000 0.328125
vt 0.875000 0.328125
vt 0.875000 0.484375
vt 0.656250 0.484375
vt 0.656250 0.328125
vt 0.437500 0.484375
vt 0.437500 0.328125
vn 1.000000 0.000000 -0.000000
vn 0.000000 0.000000 1.000000
vn -1.000000 0.000000 0.000000
vn 0.000000 0.000000 -1.000000
vn 0.000000 -1.000000 0.000000
vn 0.000000 1.000000 0.000000
usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/5/2 4/6/2 8/7/2 7/8/2
f 7/8/3 8/7/3 6/9/3 5/10/3
f 5/10/4 6/9/4 2/2/4 1/1/4
f 3/9/5 7/11/5 5/12/5 1/13/5
f 8/13/6 4/14/6 2/2/6 6/9/6
f 9/15/1 10/16/1 12/17/1 11/18/1
f 11/19/2 12/20/2 16/21/2 15/22/2
f 15/22/3 16/21/3 14/23/3 13/24/3
f 13/24/4 14/23/4 10/16/4 9/15/4
f 11/25/5 15/26/5 13/23/5 9/21/5
f 16/26/6 12/27/6 10/16/6 14/23/6
f 17/28/1 18/29/1 20/30/1 19/31/1
f 19/32/2 20/33/2 24/34/2 23/35/2
f 23/35/3 24/34/3 22/36/3 21/37/3
f 21/37/4 22/36/4 18/29/4 17/28/4
f 19/22/5 23/24/5 21/36/5 17/34/5
f 24/24/6 20/15/6 18/29/6 22/36/6

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