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Let user dig light blocks when wielding a light block
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1 changed files with 8 additions and 1 deletions
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@ -252,6 +252,9 @@ minetest.register_node("mcl_core:realm_barrier", {
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--- Light blocks
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--- Light blocks
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--- TODO: make node only pointable when wielding it
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--- TODO: make node only pointable when wielding it
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local light_block_pattern = "^mcl_core:light_(%d+)$"
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for i = 0, 14 do --minetest.LIGHT_MAX
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for i = 0, 14 do --minetest.LIGHT_MAX
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minetest.register_node("mcl_core:light_" .. i, {
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minetest.register_node("mcl_core:light_" .. i, {
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description = S("Light"),
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description = S("Light"),
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@ -271,11 +274,15 @@ for i = 0, 14 do --minetest.LIGHT_MAX
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groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
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groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
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on_blast = function(pos, intensity) end,
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on_blast = function(pos, intensity) end,
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" and string.match(minetest.get_node(pointed_thing.under).name, light_block_pattern) and not user:get_player_control().sneak then
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minetest.dig_node(pointed_thing.under)
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return
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end
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itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
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itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
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return itemstack
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return itemstack
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end,
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end,
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on_place = mcl_util.bypass_buildable_to(function(node_name)
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on_place = mcl_util.bypass_buildable_to(function(node_name)
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return string.match(node_name, "^mcl_core:light_(%d+)$")
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return string.match(node_name, light_block_pattern)
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end),
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end),
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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if placer == nil then
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if placer == nil then
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