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Fix item entities following player forever
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1 changed files with 15 additions and 4 deletions
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@ -12,7 +12,7 @@ item_drop_settings.random_item_velocity = true --this sets random item velocity
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item_drop_settings.drop_single_item = false --if true, the drop control drops 1 item instead of the entire stack, and sneak+drop drops the stack
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-- drop_single_item is disabled by default because it is annoying to throw away items from the intentory screen
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item_drop_settings.follow_time = 1 -- how many seconds an item follows the player before giving up
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item_drop_settings.magnet_time = 0.5 -- how many seconds an item follows the player before giving up
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local get_gravity = function()
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return tonumber(minetest.setting_get("movement_gravity")) or 9.81
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@ -65,9 +65,10 @@ minetest.register_globalstep(function(dtime)
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--magnet
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for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity().collect and object:get_luaentity().age > item_drop_settings.age then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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if object:get_luaentity()._magnet_timer > 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time then
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if inv and inv:room_for_item("main", ItemStack(itemstring)) then
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--modified simplemobs api
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@ -87,6 +88,7 @@ minetest.register_globalstep(function(dtime)
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physical = false
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})
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--fix eternally falling items
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minetest.after(0, function(object)
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local lua = object:get_luaentity()
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@ -131,8 +133,16 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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if object:get_luaentity()._magnet_timer > 1 then
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object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
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elseif object:get_luaentity()._magnet_timer < 0 then
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object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
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end
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end
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end
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end
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end
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end)
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@ -309,6 +319,7 @@ core.register_entity(":__builtin:item", {
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else
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self.itemstring = staticdata
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end
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self._magnet_timer = 0
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self.object:set_armor_groups({immortal = 1})
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self.object:setvelocity({x = 0, y = 2, z = 0})
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self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
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