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Tweak zombie/skeleton horse sounds
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parent
9d31ddb30d
commit
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1 changed files with 6 additions and 3 deletions
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@ -363,6 +363,7 @@ skeleton_horse.sounds = {
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death = "mobs_mc_skeleton_death",
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death = "mobs_mc_skeleton_death",
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damage = "mobs_mc_skeleton_hurt",
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damage = "mobs_mc_skeleton_hurt",
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eat = "mobs_mc_animal_eat_generic",
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eat = "mobs_mc_animal_eat_generic",
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base_pitch = 0.95,
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distance = 16,
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distance = 16,
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}
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}
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skeleton_horse.harmed_by_heal = true
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skeleton_horse.harmed_by_heal = true
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@ -379,10 +380,12 @@ zombie_horse.drops = {
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max = 2,},
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max = 2,},
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}
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}
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zombie_horse.sounds = {
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zombie_horse.sounds = {
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random = "mobs_mc_zombie_growl",
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random = "mobs_mc_horse_random",
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death = "mobs_mc_zombie_death",
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-- TODO: Separate damage sound
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damage = "mobs_mc_zombie_hurt",
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damage = "mobs_mc_horse_death",
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death = "mobs_mc_horse_death",
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eat = "mobs_mc_animal_eat_generic",
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eat = "mobs_mc_animal_eat_generic",
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base_pitch = 0.5,
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distance = 16,
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distance = 16,
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}
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}
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zombie_horse.harmed_by_heal = true
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zombie_horse.harmed_by_heal = true
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