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Add script to generate TGA test textures
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1 changed files with 64 additions and 0 deletions
64
tools/generate_test_textures.lua
Executable file
64
tools/generate_test_textures.lua
Executable file
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dofile("../init.lua")
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local _ = { 0, 0, 0, 128 }
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local R = { 255, 0, 0, 255 }
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local G = { 0, 255, 0, 255 }
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local B = { 0, 0, 255, 255 }
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local pixels_rgba = {
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{ _, _, _, _, _, B, _, B, },
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{ _, _, _, _, _, B, B, B, },
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{ _, _, G, G, G, B, _, B, },
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{ _, _, G, _, G, B, B, B, },
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{ _, R, G, _, _, _, _, _, },
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{ _, R, G, G, G, _, _, _, },
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{ _, R, _, _, _, _, _, _, },
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{ R, R, R, _, _, _, _, _, },
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}
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image_rgba = tga_encoder.image(pixels_rgba)
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image_rgba:save(
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"type2_32bpp_bt_raw.tga",
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{ color_format="B8G8R8A8", compression="RAW" }
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)
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image_rgba:save(
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"type2_32bpp_bt_rle.tga",
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{ color_format="B8G8R8A8", compression="RLE" }
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)
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local _ = { 0, 0, 0 }
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local R = { 255, 0, 0 }
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local G = { 0, 255, 0 }
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local B = { 0, 0, 255 }
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local pixels_rgb = {
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{ _, _, _, _, _, B, _, B, },
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{ _, _, _, _, _, B, B, B, },
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{ _, _, G, G, G, B, _, B, },
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{ _, _, G, _, G, B, B, B, },
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{ _, R, G, _, _, _, _, _, },
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{ _, R, G, G, G, _, _, _, },
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{ _, R, _, _, _, _, _, _, },
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{ R, R, R, _, _, _, _, _, },
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}
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image_rgb = tga_encoder.image(pixels_rgb)
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image_rgb:save(
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"type2_24bpp_bt_raw.tga",
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{ color_format="B8G8R8", compression="RAW" }
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)
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image_rgb:save(
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"type2_24bpp_bt_rle.tga",
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{ color_format="B8G8R8", compression="RLE" }
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)
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image_rgb:save(
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"type2_16bpp_bt_raw.tga",
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{ color_format="A1R5G5B5", compression="RAW" }
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)
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image_rgb:save(
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"type2_16bpp_bt_rle.tga",
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{ color_format="A1R5G5B5", compression="RLE" }
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)
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