mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 08:29:34 +01:00
Make underwater mobs try to continuously swim around with quick_rotate_45
This commit is contained in:
parent
061602d9d4
commit
e8148f81ab
1 changed files with 37 additions and 20 deletions
|
@ -13,6 +13,15 @@ local DOUBLE_PI = math.pi * 2
|
||||||
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
||||||
|
|
||||||
|
|
||||||
|
--a simple helper function which is too small to move into movement.lua
|
||||||
|
local quick_rotate_45 = function(self,dtime)
|
||||||
|
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
||||||
|
if self.yaw > DOUBLE_PI then
|
||||||
|
self.yaw = self.yaw - DOUBLE_PI
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_ _
|
_ _
|
||||||
| | | |
|
| | | |
|
||||||
|
@ -43,14 +52,6 @@ local cliff_check = function(self,dtime)
|
||||||
return free_fall
|
return free_fall
|
||||||
end
|
end
|
||||||
|
|
||||||
--a simple helper function which is too small to move into movement.lua
|
|
||||||
local quick_rotate_45 = function(self,dtime)
|
|
||||||
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
|
||||||
if self.yaw > DOUBLE_PI then
|
|
||||||
self.yaw = self.yaw - DOUBLE_PI
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--check if a mob needs to jump
|
--check if a mob needs to jump
|
||||||
local jump_check = function(self,dtime)
|
local jump_check = function(self,dtime)
|
||||||
|
|
||||||
|
@ -101,9 +102,6 @@ end
|
||||||
-- states are executed here
|
-- states are executed here
|
||||||
local land_state_execution = function(self,dtime)
|
local land_state_execution = function(self,dtime)
|
||||||
|
|
||||||
--local yaw = self.object:get_yaw() or 0
|
|
||||||
|
|
||||||
|
|
||||||
if self.state == "stand" then
|
if self.state == "stand" then
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
|
@ -136,6 +134,7 @@ local land_state_execution = function(self,dtime)
|
||||||
local node_in_front_of = jump_check(self)
|
local node_in_front_of = jump_check(self)
|
||||||
|
|
||||||
if node_in_front_of == 1 then
|
if node_in_front_of == 1 then
|
||||||
|
|
||||||
mobs.jump(self)
|
mobs.jump(self)
|
||||||
|
|
||||||
--turn if on the edge of cliff
|
--turn if on the edge of cliff
|
||||||
|
@ -195,7 +194,27 @@ local swim_state_switch = function(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--check if a mob needs to turn while swimming
|
||||||
|
local swim_turn_check = function(self,dtime)
|
||||||
|
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
pos.y = pos.y + 0.1
|
||||||
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
|
|
||||||
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
|
vector_multiply(dir, radius)
|
||||||
|
|
||||||
|
local test_dir = vector.add(pos,dir)
|
||||||
|
|
||||||
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||||
|
|
||||||
|
return(green_flag_1)
|
||||||
|
end
|
||||||
|
|
||||||
--this is going to need some more logic gates because birds can flop around
|
--this is going to need some more logic gates because birds can flop around
|
||||||
|
--REMOVE THIS - just dump mobs.flop into where this was
|
||||||
local flop = function(self,dtime)
|
local flop = function(self,dtime)
|
||||||
mobs.flop(self)
|
mobs.flop(self)
|
||||||
end
|
end
|
||||||
|
@ -243,11 +262,6 @@ local swim_state_execution = function(self,dtime)
|
||||||
--do animation
|
--do animation
|
||||||
--mobs.set_mob_animation(self, "stand")
|
--mobs.set_mob_animation(self, "stand")
|
||||||
|
|
||||||
--set the velocity of the mob
|
|
||||||
--mobs.set_velocity(self,0)
|
|
||||||
|
|
||||||
--print("standing")
|
|
||||||
|
|
||||||
mobs.set_swim_velocity(self,0)
|
mobs.set_swim_velocity(self,0)
|
||||||
|
|
||||||
elseif self.state == "swim" then
|
elseif self.state == "swim" then
|
||||||
|
@ -266,6 +280,13 @@ local swim_state_execution = function(self,dtime)
|
||||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||||
self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)]
|
self.pitch = math_random() * random_pitch_multiplier[math_random(1,2)]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--do a quick turn to make mob continuously move
|
||||||
|
--if in a fish tank or something
|
||||||
|
if swim_turn_check(self,dtime) then
|
||||||
|
quick_rotate_45(self,dtime)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
mobs.set_swim_velocity(self,self.walk_velocity)
|
mobs.set_swim_velocity(self,self.walk_velocity)
|
||||||
|
@ -298,10 +319,6 @@ mobs.mob_step = function(self, dtime)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--print(self.object:get_yaw())
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--swimming
|
--swimming
|
||||||
if self.swim then
|
if self.swim then
|
||||||
swim_state_switch(self, dtime)
|
swim_state_switch(self, dtime)
|
||||||
|
|
Loading…
Reference in a new issue