mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-12-23 16:39:33 +01:00
Do not set fire to objects that are already burning.
Changes to mcl_burning.set_on_fire(): * Add logic that only updates the burn time, but skips adding fire entities to objects that are already burning. * Condense code a little, remove single use variables. * Add a comment to a questionable piece of code. * Add comments to the function.
This commit is contained in:
parent
b17776699e
commit
e80006f4ea
1 changed files with 39 additions and 28 deletions
|
@ -58,13 +58,24 @@ function mcl_burning.update_hud(player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Sets and object state as burning and adds a fire animation to the object.
|
||||||
|
--
|
||||||
|
-- Parameters:
|
||||||
|
-- obj - may be a player or a lua_entity;
|
||||||
|
-- burn_time - sets the object's burn duration;
|
||||||
|
--
|
||||||
|
-- If obj is a player, adds a fire animation to the HUD, if obj is a
|
||||||
|
-- lua_entity, adds an animated fire entity to obj.
|
||||||
|
-- The effective burn duration is modified by obj's armor protection.
|
||||||
|
-- If obj was already burning, its burn duration is updated if the current
|
||||||
|
-- duration is less than burn_time.
|
||||||
|
-- If obj is dead, fireproof or a creative player, this function does nothing.
|
||||||
|
--
|
||||||
function mcl_burning.set_on_fire(obj, burn_time)
|
function mcl_burning.set_on_fire(obj, burn_time)
|
||||||
if obj:get_hp() < 0 then
|
if obj:get_hp() < 0 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local storage = mcl_burning.get_storage(obj)
|
|
||||||
|
|
||||||
local luaentity = obj:get_luaentity()
|
local luaentity = obj:get_luaentity()
|
||||||
if luaentity and luaentity.fire_resistant then
|
if luaentity and luaentity.fire_resistant then
|
||||||
return
|
return
|
||||||
|
@ -85,42 +96,42 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if max_fire_prot_lvl > 0 then
|
if max_fire_prot_lvl > 0 then
|
||||||
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not storage.burn_time or burn_time >= storage.burn_time then
|
local storage = mcl_burning.get_storage(obj)
|
||||||
if obj:is_player() then
|
if storage.burn_time then
|
||||||
mcl_burning.update_hud(obj)
|
if burn_time > storage.burn_time then
|
||||||
|
storage.burn_time = burn_time
|
||||||
end
|
end
|
||||||
storage.burn_time = burn_time
|
return
|
||||||
storage.fire_damage_timer = 0
|
end
|
||||||
|
storage.burn_time = burn_time
|
||||||
|
storage.fire_damage_timer = 0
|
||||||
|
|
||||||
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
||||||
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
|
local size = vector.subtract(maxp, minp)
|
||||||
local obj_size = obj:get_properties().visual_size
|
size = vector.multiply(size, vector.new(1.1, 1.2, 1.1))
|
||||||
|
size = vector.divide(size, obj:get_properties().visual_size)
|
||||||
|
|
||||||
local vertical_grow_factor = 1.2
|
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
|
||||||
local horizontal_grow_factor = 1.1
|
fire_entity:set_properties({visual_size = size})
|
||||||
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
|
fire_entity:set_attach(obj, "", vector.new(0, size.y * 5, 0), vector.new(0, 0, 0))
|
||||||
|
|
||||||
local size = vector.subtract(maxp, minp)
|
if obj:is_player() then
|
||||||
size = vector.multiply(size, grow_vector)
|
mcl_burning.update_hud(obj)
|
||||||
size = vector.divide(size, obj_size)
|
end
|
||||||
local offset = vector.new(0, size.y * 10 / 2, 0)
|
|
||||||
|
|
||||||
fire_entity:set_properties({visual_size = size})
|
-- FIXME: does this code make sense? It removes attached fire luaentities from
|
||||||
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
|
-- another object that happen to be at the same position.
|
||||||
local fire_luaentity = fire_entity:get_luaentity()
|
local fire_luaentity = fire_entity:get_luaentity()
|
||||||
|
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
||||||
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
local other_luaentity = other:get_luaentity()
|
||||||
local other_luaentity = other:get_luaentity()
|
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
|
||||||
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
|
other:remove()
|
||||||
other:remove()
|
break
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in a new issue