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Force stuck arrows to be rechecked after punch
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1 changed files with 9 additions and 0 deletions
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@ -81,6 +81,7 @@ local ARROW_ENTITY={
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_shooter=nil, -- ObjectRef of player or mob who shot it
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_shooter=nil, -- ObjectRef of player or mob who shot it
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}
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}
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-- Destroy arrow entity self at pos and drops it as an item
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local spawn_item = function(self, pos)
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local spawn_item = function(self, pos)
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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local item = minetest.add_item(pos, "mcl_bows:arrow")
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local item = minetest.add_item(pos, "mcl_bows:arrow")
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@ -275,6 +276,14 @@ ARROW_ENTITY.on_step = function(self, dtime)
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self._lastpos={x=pos.x, y=pos.y, z=pos.z}
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self._lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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end
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-- Force recheck of stuck arrows when punched.
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-- Otherwise, punching has no effect.
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ARROW_ENTITY.on_punch = function(self)
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if self._stuck then
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self._stuckrechecktimer = STUCK_RECHECK_TIME
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end
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end
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ARROW_ENTITY.get_staticdata = function(self)
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ARROW_ENTITY.get_staticdata = function(self)
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local out = {
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local out = {
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lastpos = self._lastpos,
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lastpos = self._lastpos,
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