Prevent placement of meshhand nodes

This commit is contained in:
Wuzzy 2019-09-19 12:04:41 +02:00
parent 748b5d4a4b
commit e64ef6e254

View file

@ -6,16 +6,32 @@ local def = minetest.registered_items[""]
if has_mcl_skins == true then
--generate a node for every skin
for _,texture in pairs(mcl_skins.list) do
-- This is a fake node that should never be placed in the world
minetest.register_node("mcl_meshhand:"..texture, {
description = "",
tiles = {texture..".png"},
inventory_image = "blank.png",
inventory_image = "wieldhand.png",
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
-- Prevent placement
node_placement_prediction = "",
on_construct = function(pos)
minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
minetest.remove_node(pos)
end,
on_place = function(itemstack, placer, pointed_thing)
local spos = "<somewhere>"
if pointed_thing.above then
spos = minetest.pos_to_string(pointed_thing.above)
end
minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:"..texture.." at "..spos)
itemstack:set_count(0)
return itemstack
end,
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = def.range,
})
end
@ -30,13 +46,28 @@ else
minetest.register_node("mcl_meshhand:hand", {
description = "",
tiles = {"character.png"},
inventory_image = "blank.png",
inventory_image = "wieldhand.png",
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
-- Prevent placement
node_placement_prediction = "",
on_construct = function(pos)
minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:hand at "..minetest.pos_to_string(pos))
minetest.remove_node(pos)
end,
on_place = function(itemstack, placer, pointed_thing)
local spos = "<somewhere>"
if pointed_thing.above then
spos = minetest.pos_to_string(pointed_thing.above )
end
minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:hand at "..spos)
itemstack:set_count(0)
return itemstack
end,
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = def.range,
})