Change redstone trail color based on power level

This commit is contained in:
teknomunk 2024-04-28 14:03:04 +00:00
parent ef257f0131
commit e645dfd0cc
3 changed files with 12 additions and 5 deletions

View File

@ -214,6 +214,11 @@ local function register_wires()
local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off local dot_off = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_off
local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on local dot_on = "redstone_redstone_dust_dot.png^[colorize:#FF0000:"..ratio_on
local crossing = "(redstone_redstone_dust_dot.png^redstone_redstone_dust_line0.png^(redstone_redstone_dust_line1.png^[transformR90))"
local straight0 = "redstone_redstone_dust_line0.png"
local straight1 = "redstone_redstone_dust_line0.png"
local dot = "redstone_redstone_dust_dot.png"
local tiles_off, tiles_on local tiles_off, tiles_on
local wirehelp, tt, longdesc, usagehelp, img, desc_off, desc_on local wirehelp, tt, longdesc, usagehelp, img, desc_off, desc_on
@ -221,8 +226,8 @@ local function register_wires()
-- Non-connected redstone wire -- Non-connected redstone wire
nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16} nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16}
-- “Dot” texture -- “Dot” texture
tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_off = { dot, dot, "blank.png", "blank.png", "blank.png", "blank.png" }
tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" } tiles_on = { dot, dot, "blank.png", "blank.png", "blank.png", "blank.png" }
tt = S("Transmits redstone power, powers mechanisms") tt = S("Transmits redstone power, powers mechanisms")
longdesc = S("Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.").."\n".. longdesc = S("Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.").."\n"..
@ -237,8 +242,8 @@ S("Read the help entries on the other redstone components to learn how redstone
else else
-- Connected redstone wire -- Connected redstone wire
table.insert(nodebox, box_center) table.insert(nodebox, box_center)
tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off } tiles_off = { crossing, crossing, straight0, straight1, straight0, straight1 }
tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on } tiles_on = { crossing, crossing, straight0, straight1, straight0, straight1 }
wirehelp = false wirehelp = false
desc_off = S("Redstone Trail (@1)", nodeid) desc_off = S("Redstone Trail (@1)", nodeid)
desc_on = S("Powered Redstone Trail (@1)", nodeid) desc_on = S("Powered Redstone Trail (@1)", nodeid)
@ -247,6 +252,8 @@ S("Read the help entries on the other redstone components to learn how redstone
mesecon.register_node(":mesecons:wire_"..nodeid, { mesecon.register_node(":mesecons:wire_"..nodeid, {
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "color4dir",
palette = "redstone-palette.png",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true, use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = selectionbox, selection_box = selectionbox,

View File

@ -245,7 +245,7 @@ local function update_node(pos, node)
",conductor.offstate="..tostring(conductor.offstate) ",conductor.offstate="..tostring(conductor.offstate)
) )
--]] --]]
node.param2 = strength node.param2 = strength * 4
node.name = new_node_name node.name = new_node_name
minetest_swap_node(pos, node) minetest_swap_node(pos, node)
end end

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