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Mark mcl_node_particles as an experimental setting
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1 changed files with 7 additions and 6 deletions
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@ -27,12 +27,6 @@ mcl_doTileDrops (Blocks have drops) bool true
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# If enabled, TNT explosions destroy blocks.
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# If enabled, TNT explosions destroy blocks.
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mcl_tnt_griefing (TNT destroys blocks) bool true
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mcl_tnt_griefing (TNT destroys blocks) bool true
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# Some blocks will emit decorative particles like flames. This setting
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# specifies the detail level of particles, with higher levels being
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# more CPU demanding.
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# WARNING: The "high" level is really CPU intensive, use with care!
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mcl_node_particles (Block particles detail level) enum none high,medium,low,none
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[Players]
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[Players]
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# If enabled, players respawn at the bed they last lay on instead of normal
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# spawn.
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@ -119,3 +113,10 @@ mcl_generate_fallen_logs (Generate fallen logs) bool false
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# in “normal” Flat.
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# in “normal” Flat.
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# But creating new flat worlds after changing this setting should be safe.
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# But creating new flat worlds after changing this setting should be safe.
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mcl_superflat_classic (Classic superflat map generation) bool false
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mcl_superflat_classic (Classic superflat map generation) bool false
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# Make some blocks emit decorative particles like flames. This setting
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# specifies the detail level of particles, with higher levels being
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# more CPU demanding.
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# WARNING: This setting has quite poor performance and can slow down your
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# game by a lot.
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mcl_node_particles (Block particles detail level) enum none high,medium,low,none
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