Lightning Rod Fixes

- give node a proper nodebox
- add better texture compatible with MC texture packs
- set use_texture_alpha = "opaque"
- fix invalid translator
- disable node placement prediction
- simplificate placement code
This commit is contained in:
AFCMS 2022-10-23 00:38:56 +02:00 committed by cora
parent 7e1c9a86e4
commit e56fa0d809
2 changed files with 25 additions and 26 deletions

View file

@ -1,34 +1,39 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mcl_lightning_rods")
---@type nodebox
local cbox = { local cbox = {
type = "fixed", type = "fixed",
fixed = { fixed = {
{ 0/16, -8/16, 0/16, 2/16, 4/16, 2/16 }, { -0.0625, -0.5, -0.0625, 0.0625, 0.25, 0.0625 },
{ 0/16, 4/16, 0/16, 3/16, 8/16, 3/16 }, { -0.125, 0.25, -0.125, 0.125, 0.5, 0.125 },
} },
} }
local text_top = "[combine:16x16:6,6=mcl_lightning_rods_rod.png"
local text_side = "[combine:16x16:7,0=mcl_lightning_rods_rod.png:-6,0=mcl_lightning_rods_rod.png\\^[transformR270"
minetest.register_node("mcl_lightning_rods:rod", { minetest.register_node("mcl_lightning_rods:rod", {
description = S("Lightning Rod"), description = S("Lightning Rod"),
_doc_items_longdesc = S("A block that attracts lightning"), _doc_items_longdesc = S("A block that attracts lightning"),
--inventory_image = "mcl_lightning_rods_rod_inv.png",
tiles = { tiles = {
"mcl_lightning_rods_rod.png", text_top,
"mcl_lightning_rods_rod.png", text_top,
"mcl_lightning_rods_rod.png", text_side,
"mcl_lightning_rods_rod.png", text_side,
"mcl_lightning_rods_rod.png", text_side,
"mcl_lightning_rods_rod.png", text_side,
}, },
drawtype = "nodebox", drawtype = "nodebox",
is_ground_content = false, is_ground_content = false,
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {pickaxey=2,attracts_lightning=1}, use_texture_alpha = "opaque",
groups = { pickaxey = 2, attracts_lightning = 1 },
sounds = mcl_sounds.node_sound_metal_defaults(), sounds = mcl_sounds.node_sound_metal_defaults(),
node_box = cbox, node_box = cbox,
selection_box = cbox, selection_box = cbox,
collision_box = cbox, collision_box = cbox,
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack
@ -40,12 +45,7 @@ minetest.register_node("mcl_lightning_rods:rod", {
local placer_pos = placer:get_pos() local placer_pos = placer:get_pos()
if placer_pos then if placer_pos then
local dir = { param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end end
if p0.y - 1 == p1.y then if p0.y - 1 == p1.y then
@ -63,20 +63,19 @@ minetest.register_node("mcl_lightning_rods:rod", {
return minetest.item_place(itemstack, placer, pointed_thing, param2) return minetest.item_place(itemstack, placer, pointed_thing, param2)
end, end,
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
lightning.register_on_strike(function(pos,pos2,objects) lightning.register_on_strike(function(pos, pos2, objects)
local lr = minetest.find_node_near(pos,128,{"group:attracts_lightning"},true) local lr = minetest.find_node_near(pos, 128, { "group:attracts_lightning" }, true)
return lr,nil return lr, nil
end) end)
minetest.register_craft({ minetest.register_craft({
output = "mcl_lightning_rods:rod", output = "mcl_lightning_rods:rod",
recipe = { recipe = {
{"", "mcl_copper:copper_ingot",""}, { "", "mcl_copper:copper_ingot", "" },
{"", "mcl_copper:copper_ingot",""}, { "", "mcl_copper:copper_ingot", "" },
{"", "mcl_copper:copper_ingot",""}, { "", "mcl_copper:copper_ingot", "" },
} },
}) })

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