Merge pull request 'Fix chest boats' (#2810) from chest_boats into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2810 Reviewed-by: cora <cora@noreply.git.minetest.land>
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@ -56,7 +56,7 @@ end
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local function set_attach(boat)
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local function set_attach(boat)
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boat._driver:set_attach(boat.object, "",
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boat._driver:set_attach(boat.object, "",
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{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
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{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
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end
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end
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local function set_double_attach(boat)
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local function set_double_attach(boat)
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@ -67,7 +67,7 @@ local function set_double_attach(boat)
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end
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end
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local function set_choat_attach(boat)
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local function set_choat_attach(boat)
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boat._driver:set_attach(boat.object, "",
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boat._driver:set_attach(boat.object, "",
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{x = 0, y = 0.42, z = 1.8}, {x = 0, y = 0, z = 0})
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{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
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end
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end
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local function attach_object(self, obj)
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local function attach_object(self, obj)
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@ -135,7 +135,7 @@ local boat = {
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selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.55, 0.7},
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selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.55, 0.7},
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visual = "mesh",
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visual = "mesh",
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mesh = "mcl_boats_boat.b3d",
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mesh = "mcl_boats_boat.b3d",
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textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
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textures = { "mcl_boats_texture_oak_boat.png", "blank.png" },
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visual_size = boat_visual_size,
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visual_size = boat_visual_size,
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hp_max = boat_max_hp,
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hp_max = boat_max_hp,
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damage_texture_modifier = "^[colorize:white:0",
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damage_texture_modifier = "^[colorize:white:0",
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@ -146,7 +146,7 @@ local boat = {
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_last_v = 0, -- Temporary speed variable
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_last_v = 0, -- Temporary speed variable
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_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
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_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
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_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
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_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
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_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
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_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling backwards
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_regen_timer = 0,
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_regen_timer = 0,
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_damage_anim = 0,
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_damage_anim = 0,
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}
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}
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@ -169,8 +169,14 @@ function boat.on_activate(self, staticdata, dtime_s)
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self._last_v = self._v
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self._last_v = self._v
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self._itemstring = data.itemstring
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self._itemstring = data.itemstring
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while #data.textures < 5 do
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-- Update the texutes for existing old boat entity instances.
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table.insert(data.textures, data.textures[1])
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-- Maybe remove this in the future.
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if #data.textures ~= 2 then
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local has_chest = self._itemstring:find("chest")
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data.textures = {
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data.textures[1]:gsub("_chest", ""),
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has_chest and "mcl_chests_normal.png" or "blank.png"
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}
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end
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end
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self.object:set_properties({textures = data.textures})
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self.object:set_properties({textures = data.textures})
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@ -422,8 +428,7 @@ end
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minetest.register_entity("mcl_boats:boat", boat)
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minetest.register_entity("mcl_boats:boat", boat)
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local cboat = table.copy(boat)
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local cboat = table.copy(boat)
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cboat.mesh = "mcl_boats_boat_with_chest.b3d"
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cboat.textures = { "mcl_boats_texture_oak_chest_boat.png", "mcl_chests_normal.png" }
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cboat.textures = {"mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png"}
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cboat._itemstring = "mcl_boats:chest_boat"
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cboat._itemstring = "mcl_boats:chest_boat"
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cboat.collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.75, 0.5}
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cboat.collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.75, 0.5}
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cboat.selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.75, 0.7}
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cboat.selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.75, 0.7}
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@ -433,11 +438,7 @@ mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
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local craftstuffs = {}
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local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
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if minetest.get_modpath("mcl_core") then
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craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
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end
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local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian", "mangrove", "oak_chest", "spruce_chest", "birch_chest", "jungle_chest", "acacia_chest", "dark_oak_chest", "mangrove_chest" }
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for b=1, #boat_ids do
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for b=1, #boat_ids do
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local itemstring = "mcl_boats:"..boat_ids[b]
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local itemstring = "mcl_boats:"..boat_ids[b]
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@ -453,6 +454,21 @@ for b=1, #boat_ids do
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end
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end
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tt_help = S("Water vehicle")
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tt_help = S("Water vehicle")
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local inventory_image
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local texture
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local id = boat_ids[b]
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if id:find("chest") then
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if id == "chest_boat" then id = "oak" end
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local id = id:gsub("chest_boat_", "")
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inventory_image = "mcl_boats_" .. id .. "_chest_boat.png"
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texture = "mcl_boats_texture_" .. id .. "_boat.png"
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else
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if id == "boat" then id = "oak" end
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local id = id:gsub("boat_", "")
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inventory_image = "mcl_boats_" .. id .. "_boat.png"
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texture = "mcl_boats_texture_" .. id .. "_boat.png"
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end
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minetest.register_craftitem(itemstring, {
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minetest.register_craftitem(itemstring, {
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description = names[b],
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description = names[b],
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_tt_help = tt_help,
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_tt_help = tt_help,
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@ -460,7 +476,7 @@ for b=1, #boat_ids do
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_doc_items_entry_name = helpname,
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_doc_items_entry_name = helpname,
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_usagehelp = usagehelp,
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inventory_image = "mcl_boats_"..images[b].."_boat.png",
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inventory_image = inventory_image,
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liquids_pointable = true,
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liquids_pointable = true,
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groups = { boat = 1, transport = 1},
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groups = { boat = 1, transport = 1},
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stack_max = 1,
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stack_max = 1,
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@ -488,13 +504,14 @@ for b=1, #boat_ids do
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pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
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pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
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end
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end
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local boat_ent = "mcl_boats:boat"
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local boat_ent = "mcl_boats:boat"
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local chest_tex = "blank.png"
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if itemstring:find("chest") then
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if itemstring:find("chest") then
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boat_ent = "mcl_boats:chest_boat"
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boat_ent = "mcl_boats:chest_boat"
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chest_tex = "mcl_chests_normal.png"
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end
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end
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local boat = minetest.add_entity(pos, boat_ent)
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local boat = minetest.add_entity(pos, boat_ent)
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local texture = "mcl_boats_texture_"..images[b].."_boat.png"
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boat:get_luaentity()._itemstring = itemstring
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boat:get_luaentity()._itemstring = itemstring
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boat:set_properties({textures = { texture, texture, texture, texture, texture }})
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boat:set_properties({ textures = { texture, chest_tex } })
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boat:set_yaw(placer:get_look_horizontal())
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boat:set_yaw(placer:get_look_horizontal())
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 15 KiB |
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Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 15 KiB |