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Made bamboo buttons flammable, and made them into a fuel source.
Converted commented code snippet, addgroups() into global function. Stairs will be a fuel source in part 2.
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1 changed files with 25 additions and 20 deletions
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@ -26,6 +26,25 @@ local USE_END_CAPS = false
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local BROKEN_DOORS = true
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-- LOCAL FUNCTIONS
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-- Add Groups function, courtesy of Warr1024.
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function addgroups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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groups[k] = v
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end
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local function addall(x, ...)
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if not x then
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return
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end
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groups[x] = 1
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return addall(...)
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end
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addall(...)
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return minetest.override_item(name, {groups = groups})
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end
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local function create_nodes()
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local bamboo_def = {
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@ -467,7 +486,7 @@ local function create_nodes()
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"mcl_bamboo_bamboo_plank.png",
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"mcl_bamboo:bamboo_plank",
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node_sound,
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{material_wood = 1, handy = 1, pickaxey = 1},
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{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
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1,
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false,
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S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
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@ -727,6 +746,11 @@ local function register_craftings()
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type = "fuel",
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recipe = "mcl_stairs:slab_bamboo_stripped",
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burntime = 7.5,
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}) "mesecons_button:button_bamboo_off"
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minetest.register_craft({
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type = "fuel",
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recipe = "mesecons_button:button_bamboo_off",
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burntime = 5,
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})
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end
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@ -815,22 +839,3 @@ todo -- add in fuel recipes for:
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[-] bamboo stair + stripped bamboo stair + bamboo plank stair
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[-] bamboo button
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--]]
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--[[
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Useful code snippit for dealing with updating groups on already defined objects, such as api created items.
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I think that this will be implemented, as time goes on, to deal with adding groups to slabs and the like.
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local function addgroups(name, ...)
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local def = minetest.registered_items[name] or error(name .. " not found")
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local groups = {}
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for k, v in pairs(def.groups) do
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groups[k] = v
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end
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local function addall(x, ...)
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if not x then return end
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groups[x] = 1
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return addall(...)
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end
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addall(...)
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return minetest.override_item(name, {groups = groups})
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end
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--]]
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