Implement no-op head operations for enderman

This commit is contained in:
jordan4ibanez 2021-04-25 20:23:46 -04:00
parent ac85230938
commit e52aab45c0
2 changed files with 18 additions and 2 deletions

View file

@ -102,9 +102,9 @@ mobs.do_head_logic = function(self,dtime)
end end
if self.swap_y_with_x then if self.swap_y_with_x then
self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0)) self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
else else
self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw))) self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
end end

View file

@ -224,6 +224,22 @@ mobs:register_mob("mobs_mc:enderman", {
max = 1, max = 1,
looting = "common"}, looting = "common"},
}, },
--head code
has_head = false,
head_bone = "head.low",
swap_y_with_x = false,
reverse_head_yaw = false,
head_bone_pos_y = 2.4,
head_bone_pos_z = 0,
head_height_offset = 1.1,
head_direction_offset = 0,
head_pitch_modifier = 0,
--end head code
animation = select_enderman_animation("normal"), animation = select_enderman_animation("normal"),
_taken_node = "", _taken_node = "",
do_custom = function(self, dtime) do_custom = function(self, dtime)