This commit is contained in:
Elias Fleckenstein 2021-02-10 18:26:03 +01:00
commit e492c83cb5
10 changed files with 74 additions and 40 deletions

View file

@ -405,3 +405,53 @@ function mcl_util.get_object_center(obj)
pos.y = pos.y + (ymax - ymin) / 2.0
return pos
end
local get_node_emerge_queue = {}
local function ecb_get_far_node(blockpos, action, calls_remaining, param)
if calls_remaining <= 0 and param then
minetest.log("verbose","[mcl_util] ecb done for param = "..param.." node.name="..minetest.get_node(minetest.string_to_pos(param)).name)
get_node_emerge_queue[param] = nil
end
end
function mcl_util.get_far_node(pos, force)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then
return node
end
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
local blockpos = vector.multiply(vector.floor(vector.divide(pos, mcl_vars.MAP_BLOCKSIZE)), mcl_vars.MAP_BLOCKSIZE)
local key = minetest.pos_to_string(blockpos)
for i=1,2 do -- give engine 2 chances to emerge the data
if not get_node_emerge_queue[key] then
get_node_emerge_queue[key] = 1
minetest.log("verbose","[mcl_util] emerge during get_far_node("..minetest.pos_to_string(pos).."), key="..key..", blockpos="..minetest.pos_to_string(blockpos))
minetest.emerge_area(blockpos, vector.add(blockpos, mcl_vars.MAP_BLOCKSIZE-1), ecb_get_far_node, key)
end
while not get_node_emerge_queue[key] do end
minetest.log("verbose","[mcl_util] emerge finished for node "..minetest.pos_to_string(pos)..", key="..key..", blockpos="..minetest.pos_to_string(blockpos)..", node.name="..mcl_util.get_far_node(pos).name)
node = minetest.get_node(pos)
if node.name ~= "ignore" then
return node
end
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
end
node.name = "air" -- engine continuously returns "ignore" - probably it is a bug
minetest.swap_node(pos, node) -- engine continuously returns "ignore" - probably it is a bug
return node -- engine continuously returns "ignore" - probably it is a bug
end

View file

@ -143,6 +143,7 @@ minetest.register_entity("mcl_paintings:painting", {
_xsize = 1,
_ysize = 1,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
if staticdata and staticdata ~= "" then
local data = minetest.deserialize(staticdata)
if data then
@ -165,19 +166,21 @@ minetest.register_entity("mcl_paintings:painting", {
}
return minetest.serialize(data)
end,
on_death = function(self, killer)
-- Drop as item on death
local kname = ""
if killer and killer:is_player() then
kname = killer:get_player_name()
end
if not minetest.is_creative_enabled(kname) then
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
-- Drop as item on punch
if puncher and puncher:is_player() then
kname = puncher:get_player_name()
local pos = self._pos
if not pos then
pos = self.object:get_pos()
end
if not minetest.is_protected(pos, kname) then
self.object:remove()
if not minetest.is_creative_enabled(kname) then
minetest.add_item(pos, "mcl_paintings:painting")
end
end
end
end,
})

View file

@ -4,7 +4,7 @@
-------------------------------------------------------------------------------
function settlements.build_schematic(vm, data, va, pos, building, replace_wall, name)
-- get building node material for better integration to surrounding
local platform_material = minetest.get_node_or_nil(pos)
local platform_material = mcl_util.get_far_node(pos, true)
if not platform_material then
return
end

View file

@ -1,3 +1,4 @@
mcl_util
mcl_core
mcl_loot
mcl_farming?

View file

@ -52,8 +52,7 @@ function settlements.terraform(settlement_info, pr)
else
-- write ground
local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
minetest.forceload_block(p)
local node = minetest.get_node_or_nil(p)
local node = mcl_util.get_far_node(p, true)
if node and node.name ~= "air" then
minetest.swap_node(p,{name="air"})
end

View file

@ -94,11 +94,8 @@ if mg_name ~= "singlenode" then
-- don't build settlements on (too) uneven terrain
local height_difference = settlements.evaluate_heightmap(minp, maxp)
if height_difference > max_height_difference then return end
-- new way - slow :(((((
minetest.emerge_area(vector.subtract(minp,24), vector.add(maxp,24), ecb_build_a_settlement, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
-- old way - wait 3 seconds:
-- minetest.after(3, ecb_build_a_settlement, nil, 1, 0, {minp = vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed})
-- we need 'minetest.after' here to exit from emerging thread we probably currently in:
minetest.after(0.1, build_a_settlement_no_delay, vector.new(minp), vector.new(maxp), blockseed)
end)
end
-- manually place villages

View file

@ -51,7 +51,7 @@ function settlements.find_surface(pos)
local itter -- count up or down
local cnt_max = 200
-- check, in which direction to look for surface
local surface_node = minetest.get_node_or_nil(p6)
local surface_node = mcl_util.get_far_node(p6, true)
if surface_node and string.find(surface_node.name,"air") then
itter = -1
else
@ -60,32 +60,16 @@ function settlements.find_surface(pos)
-- go through nodes an find surface
while cnt < cnt_max do
cnt = cnt+1
minetest.forceload_block(p6)
surface_node = minetest.get_node_or_nil(p6)
if not surface_node then
-- Load the map at pos and try again
minetest.get_voxel_manip():read_from_map(p6, p6)
surface_node = minetest.get_node(p6)
surface_node = mcl_util.get_far_node(p6, true)
if surface_node.name == "ignore" then
settlements.debug("find_surface1: nil or ignore")
return nil
end
end
-- if surface_node == nil or surface_node.name == "ignore" then
-- --return nil
-- local fl = minetest.forceload_block(p6)
-- if not fl then
--
-- return nil
-- end
-- end
--
-- Check Surface_node and Node above
--
if settlements.surface_mat[surface_node.name] then
local surface_node_plus_1 = minetest.get_node_or_nil({ x=p6.x, y=p6.y+1, z=p6.z})
local surface_node_plus_1 = mcl_util.get_far_node({ x=p6.x, y=p6.y+1, z=p6.z}, true)
if surface_node_plus_1 and surface_node and
(string.find(surface_node_plus_1.name,"air") or
string.find(surface_node_plus_1.name,"snow") or
@ -257,7 +241,7 @@ function settlements.initialize_nodes(settlement_info, pr)
for xi = 0,width do
for zi = 0,depth do
local ptemp = {x=p.x+xi, y=p.y+yi, z=p.z+zi}
local node = minetest.get_node(ptemp)
local node = mcl_util.get_far_node(ptemp, true)
if node.name == "mcl_furnaces:furnace" or
node.name == "mcl_chests:chest" or
node.name == "mcl_anvils:anvil" then

View file

@ -38,7 +38,7 @@ minetest.register_globalstep(function(dtime)
-- sets eye height, and nametag color accordingly
player:set_properties({eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 and player:get_attach() == nil then
-- controls head pitch when swiming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
-- sets eye height, and nametag color accordingly